Dragon Trail - Seaside

Dragon Tail is a fictional track created by Polyphony Digital that appears in ''Gran Turismo Sport. ''It is located along the seaside, as the name suggests.

This track it can be raced at Dawn, Morning, Midday, Afternoon, Sunset or Dusk.

Layout & Sectors
The track is essentially a triangular shape, but it contains hidden depths that add to its complexity. Most notable of which is that it is set on a hillside, and so includes steep incline and decline portions of the track.

Also, between the three hairpins, that make up the points of the triangle, there are three different styles of chicane that must all be approached differently.

Sector 1
Sector 1 is the ascent up the hillside. This is the slowest sector on the track, as it contains two hard braking zones and contains to slow speed corners.

The first turn that must be navigated is a slight right that can be taken at full throttle, although this can be difficult to achieve if the player finds themselves understeering or on the outside line. Shortly afterwards is the first chicane and the beginning of the ascent; this is a slow speed series of corners that requires hard braking in order to navigate. This is a great section of the track to overtake on.

As the player exits the chicane, they will continue to rise up the hill through a slight left towards turns 5 and 6. Turn 5 might appear to be a high speed corner, but taking it flat out will often result in driving off the track and into the gravel. The player should slow down for this turn and get ready to slow down even more as they prepare to navigate the corner immediately after.

Sector 2
Sector 2 is the descent down the hillside, with only minor inclines to create complicated undulation. However, it is incredibly high speed.

As the player descends, they will take a quick right before entering the high-speed chicane to follow, a series of left-right-left corners that undulates slightly. Entering this chicane at full throttle is exceptionally hard to achieve and it is recommended that players slow down slightly before entering. If the right line is taken, the player can driver through the corners at maximum throttle. Though caution must be taken with the steering as it is possible to oversteer at any point during this area.

After exiting the high speed chicane, the player will crest a small hill and go down a steep decline towards the second hard braking zone. As the player declines the hill, they should be prepared to hit the brakes hard and slow down enough. Failure to do so will result in understeer and going wide into the wall, missing the apex. This corner is another ideal overtaking opportunity, though it all depends on how well the player navigated the chicane.

Sector 3
Sector 3 is a predominantly flat sector that runs along the seaside.

Immediately after the sector split, the player will approach a set of 4 corners forming a 'bus stop' style chicane, similar to the one found on the streets of Monaco. While it can be taken at full throttle without slowing down, this is incredibly hard to achieve and very risky; players should take the first right-left chicane and then slow down when the hit the outer rumble strip before proceeding to take the next left-right. The way the chicane is set-up allows for players to cut the curbstones, though they should avoid overuse of which or risk receiving a penalty.

Afterwards, the player drivers through a tunnel before approaching the final hard braking zone of the lap. This corner is not dissimilar to the one they previously faced in the last sector, except that the exit isn't as wide and that the corner is slightly faster. This is also where the player should be lining themselves up if they are wanting to make a pit-stop, as the pit-lane entry zone is immediately after the turn. Otherwise, it is a simply dash to the control line to complete a lap. Similar to the previous hairpin, this corner is a good spot to overtake on, but it all depends on how well the bus stop chicane was taken.