64 Votes in Poll
For Sophy and other things I think it's fair. Though a better than GT4-6 B Spec would have been nice. Even playing GT5's B spec now oh it's so weird then gets going, at level 6 it was eh, at level 10 it's better but it's still just as 'can't tell when to pass them or not'. At least 6 had the player control option to kind of direct it in certain ways. That and real time, eh, x3 of GT4 still put it above regardless of not showing the car and just a bunch of times/diagrams still the best.
For progression it's GT5 leveling that's more restrictive to the tuning shop even, and that just didn't sit right with me.
Along with Forza Motorsport 6 like roulette but even worse with the credits/invitations and other stuff. I just hate it. Too much padding and 'chance', forget it.
FM6 it was mods you could skip anyway (even then the weight one was the only restrictive when doing a side content event with a Raptor, the rest were eh minimal or made no difference anyway let alone the eh class restrictions) or cars or credits I think but the progression didn't really matter about the candy car rewards any due to how classes were done.
Lets also say any anniversary titles I've found the ideas are probably fine but their progression weren't appealing to me so I wasn't happy with the anniversary mattering if I hated the games they had that branding for. XD Hardly put me in the mood to celebrate.
Driving wise it felt like GT Sport which is fine not surprised there off the back of it, the cafe was just ok of an idea but not that exciting.
The tracks are fair, I do think the game needs more tracks. Whether new like GT Sport's did being all new or some of the old. But the old ones just don't feel right. The new extensions/changes are fine but presentation wise Trial Mountain looks like a forest and somewhere a campsite would be and Deep Forest looks like Trial Mountain I'd expect. Grand Valley is..... Yeah no a fan.
I don't expect Trial Mountain Loch Ness Monster in the background at the fence on the 2nd last (forward) corner of the track. But I do prefer the fantasy or differences of the old ones. Not nostalgia either I care about quality not emotion. I research games not have emotional experiences with them.
The map for track selection, was an interesting choice. More track to event then event to tracks. It felt weird. It works but is a odd reverse detail that I don't know why they felt the need to do that of a world map and whatever locations to select from approach and more in and out of menus then need be.
I'm not one for world map/calendars so to me it just isn't my thing. Even Forza Motorsport 3 & 4 I always selected the event list to see all of them I never did the more curated ones they wanted players to use and get achievements with as well.
Project Cars it just does that, it won't prevent me from playing them I bought the whole series anyway.
The auto drive is 'not great' but I turn it off anyway, just found it funny when it was active and it in a way set the experience to be not great and fail easily then went ah auto drive, immediately off when was passed the controller.
I don't own the game yet (will get it on PS4 but I have 'played' it from someone else on PS5, either way my choice in the poll was trash because of how many issues I have with it) but will buy it once cheap like I did GT Sport 2 years before server shut down then added bits about it's shut down on the wiki later.
The PS Store icon in GT Sport to remove was a good addition, no idea if it's part of GT7 at all.
Tokyo Extreme Racer Drift 2 has better conversations (in dialogue maybe not but in presentation) and feel more natural of access to them during events then the club/profile picture and text GT7 offers.
Project Gotham Racing 2 has a walkable garage and dealership (other entries drop the walkable dealership but had the garage still). In GT7 it's a cutscene.... I had a friend suggest it in VR and I was like while cool it's just a cutscene and I was right. XD Doesn't need one just the presentation of PS2/Xbox OG era games doing this is just you know interesting and magical.
GT7 has the variety of driving missions, music rally (who used it that much anyway? same with the moon and others in GT5 & 6?), licenses and more that I think still keeps the series doing well compared to other racing games just having racing and drift or derbies and time trial, so not as much variety of event types or modes and the objectives just not being that great of an incentive to care (such as Dirt 5 compared to how Dirt 3 or others handled content).
But what do I know. I enjoyed Gravel and it's tv show theme was fine besides it's event types, while others felt boring. While others were fair like Wreckfest and Grid Legends.
Inertial Drift had the variety I seeked and it's fair challenge to it.
While others like Ride 4 I love the region system restriction going further than Forza Motorsport 1 & 2 offered but it's so hard to play (even MotoGP16 and the rally car/dirt bike events are easy and the bike ones are way too difficult even on EASY so to me Milestone need to fix that, even in Ride 4 I max the bike out but the AI are broken).
WRC 2023 not played but the car builder whatever it is 'actually' like interested me 'IF' it's like Pure PS3/360 the ATV game had or Sega GT on Dreamcast not 2002 on Xbox or Apex/Racing Evoluzione (for how limited but cool enough it was). But I'm mostly looking for games with a Sega GT on Dreamcast type of car builder with the parts/chassis not a livery editor to make that clear.
So my 'wanting variety' and other such isn't to be trusted much there, it depends how they handle the content/progression really for me either way.
The game is 'fine' but not that compelling to me.
I haven't played it yet
What do you think?