98 Votes in Poll
PS4, it's sad cuz the power pack called my attention 😭
PS4
Android
PS4 Pro, not as of recent though, as my disc drive died
PS5 (slim) version here.
Edit: It would be great to know the split percentage of players on each console.
PS5
PS4, I refuse to use a PS5, family have them. I don't care. PS5 has 'ok' peripherals, game design like PS4 I hated, that PS3 design I also hated, Dualsense is ok but eh, Portal has no dual screen support so it's a joke in the remote play space compared to Sony's PSP/Vita attempts.
But PS4 had early on decent games, same with Indies or AAs. But many these days just disappoint.
PS5's spec to price are understandable but what is offered does not impress me. Neither do Switch 2/Xbox Series.
Switch 1 doesn't other then ok continued dock/cabled design other laptop space/tablet space docks and cables and PSP/Nomad did, because I do my research.
IR that was eh used. Touch screen is fair. But other then Vita ports or decent games and niche 1st party IP that Sony/Xbox abandoned giving me less reason to care.
All 3 platforms are kind of boring.
GT7 has ok ideas. But PGR2 dealership to walk in not just a cutscene or walk your garage, maybe even auto vista style (where is the VR support there? Oh right it's a cutscene, low effort).
Oh dialogue, where is the TXR (Drift 2 sub series entry specifically) type side events or other dialogue that's way more engaging. Regardless of the tone of these games. Seeing this 'car makers and generic people dialogue' let alone via social media style profile icons is not very enjoyable. The things they have to say vary of sometimes cool to sometimes pretty safe and uninteresting, which from those types of people making cars, or giving their thoughts is underwhelming to hear from such creators in the industry.
I'd take the descriptions on cars over it. Also with how invasive it is does not help GT7's case for the menu books.
It's different so I respect Polyphony for always trying to find a different angle but eh. It needs a bit more.
Also worse then FM6's roulette. Lol. On 2 anniversary games. It just makes me laugh.
Scaling of GT7's multiplayer to other unlocks is worse then GT5.
I am not missing out on Sophy, I think it's an alright feature but even GT5 and 6 B Spec I wasn't that into. GT4's was better, GT6's half measure player and commands were fair. GT5's was just bad and annoying control wise, but player stress was a fair gauge of bars.
To me the modes/progression in GT7 are hit and miss. GT Sport did it better despite it's grind for things like the historic car events, those are just a grind worse than prior entries even with achievements, 1.69 update offline I can tell it would be even worse.
I use my consoles for a long time, collect consoles and games, and my taste in games has expanded to many genres and gameplay styles, dramatic or consistent but refined, and has since 2017 even a bit older, but my game moveset/level design research of old games or preferences, or openness then refined nonsense we see disappoints me.
Even for racing games at least physics varies but progression/modes matters a lot.
GT Sport/7 do it tolerable/in a way I can 'tolerate', others are just a joke and competitively boring/keep competing with themselves and do nothing for the genre/industry at all. They are too stuck in a bubble of money or repetitive ideas and achieve nothing.
Notice how i don't say just 'cars or track licenses' I'd rather play WRC3 on PS3/360 because it's career mode was so well paced of modes/events.
MotoGP3 for it's 20 fictional tracks.
Play driving missions or other stuff with different rules. That's fun to me. Cars and tracks are more then just their licenses, devs ideas for making fictional ones can be possible.
What they choose to do matters and disappoints me.
I don't like real world physics, I can drive my own car well enough but i still hate how it controls and it's an easy car to drive.
Real world physics and tracks/cars don't interest me. I use them as research but not enjoyment. I don't care where they are set, or racing events, or driving sports cars.
I care about gameplay and always will. You can put a car in a silly situation and I will play it. It can be on the moon/music rally to whatever. A car is a character to me, yet like human/animal characters get used so badly these days.
Playing as animals on PS1 platformers is more fun then Untitled Goose Game or Stray to me those are just boring no matter the puzzles or atmosphere the animations are just bland and boring.
I had ideas from PS1 platformers for games like Biomuntant, it's gas immunity was cool, it's vehicles were fair, but it's animal movesets felt like controlling a human mixed with some odd animal against a pole for waypoints or sprinting animations. How animalistic and boring. You could swap the characters out and it would look weird but play the same, that's my issue. Gameplay matters to me.
I'd play any game with tower defence or more interesting ideas then boring outposts and other formuliac bland design.
I've played games with fair wave after wave design and more exciting rules or 'ones not added but got me thinking'.
So I barely even look at racing games or platformers other then to question why the devs are so nostaglic or boring people with no imagnation just reference to reality or the surface level.
I can sound harsh but if you know ideas are there and they don't think more then their narrow view you get why I get annoyed because I see potential left and they only look at things easy to understand while my mind can wander to anything fictional or animation/programming capable so you bet I get annoyed at developers and publishers when I have more an imagination then they do or see better old games then other boring reality or safe game, fantasy/sci-fi, etc. details in games that don't impress me at all just make me ignore more games without good small touches or better design (not because old games did it, but their ideas aren't dramatic or cover up with enough personality despite their skill levels).
I gave an Indie platformer dev ideas for movesets they never thought of. They had a Knack like character idea and I went this metal shards can do this and that.
I am not big on their snake/welcoming animal combo, it works and looks nice, but I get why it's made that way. I am too gameplay focused to care about welcoming characters till later in development if I made a game.
Compared to PS1/PS2/OG Xbox where I see much more exciting ideas left behind, even by Indies that in the racing/platformer space are nostalgic and boring in the modern era or copy from the popular and we see recycled garbage that's too surface level and unappealing and adds nothing. It doesn't show 'their' potential. That's why I get annoyed.
To do anything gameplay exciting at all I listen. Not and I will just laugh.
PS4
I’ll be missing out for all the good stuff on the PS5 as I still remains in the PS4 version to GT7.
I have the PS5 version, which I originally upgraded from the PS4 disc (as I started playing the game on the PS4 before getting a PS5) and then eventually bought a PS5 disc to use for my other PS5 so I can play it on both without transporting the disc back and forth.
What do you think?