@ToyotaPriusIsAGreatCar no problem/your welcome :)
You get access to the Pod Race event on Special Stage Route 5's pit layout after all events on Normal are complete. You can do it on Professional if you want and get both Normal and Professional prize cars.
You can also do Ace (unless that's in Seoul or Geneva) by a 2-3 button combo that's easy to pull off but you don't get any rewards for it it's just a higher lap count or difficulty.
Which of course the Normal/Professional events require the license tests to allow for all normal and reverse layouts to be available in the Single Race menu.
For the Pod car itself I think it's available from the Concept car list or available at the same time as access to the Pod Race event.
The other benefits like the 10 million GT3 credits start, License Tests filled with bronze or otherwise open up after other completion from like Professional event winning of their cars or so. Or it's all of them open up upon normal event completion. I am looking for how to.
I'd recommend watching let's plays or reviews on the game. Sure many cover the Geneva version but many of the core elements I think still apply. At least from me covering manufacturer demos many of the core progression is still there but cut back and the Seoul/Geneva I think had more cars but the same tracks.
The core progression to them was the same but other then the lists of cars to select some were changed like some prize cars swapped around as well I guess. As I remember one of the Hyundai cars as a prize car so some may be changed per region of Seoul/Geneva instead of Tokyo's original cars offered as a prize.
Kind of how I see the GT5 Prologue Spec 1 to 3 as far as I could tell by the 2 and 3 differences since i have both disks and not much changed.
While they had time for My First GT (reworking assets from GT7 and a response of those that find the fonts too small or content confusing) I doubt it.
GT Planet article regarding My First GT. https://www.gtplanet.net/my-first-gran-turismo-updates-20241208/
I think other GT Concept/Prologue scale titles would be nice or fitting. Maybe like a Forza Motorsport 6 Apex was for PC even if that was kind of terrible, at least Forza Motorsport 7 was full release).
My First GT feels like a GT for Boys kind of project but instead of GT4 era it's now.
Polyphony's time to make assets, do updates, and add or change events, and more these days, along with multiplayer content just doesn't make sense to move to PC and take up more of their time and it's their type of goals as a studio.
Besides Tourist Trophy being different leadership and remixing GT4 assets and design besides being enough of it's own with challenges/licenses and cups. It's still by them not outsourced.
They don't outsource either, they didn't GT PSP and while it was a fine game it works in it's own way. They like to do things themselves and it will continue to be that way, rather than the studio that does PC ports/remasters do it, it's just not going to happen.
Also working around car licenses too. Maybe in the contracts they may not allow PC either even if still agreements with Sony/Polyphony, anything is possible who knows.
Just play the older games via emu instead. GT7 is ok but competition or dev time it doesn't make sense. Hypothetical or not.
There are plenty of other racing games on PC as it is or GT-likes even.
Fair choices, but still I'll go fictional ones like Complex String over any real life tracks to get into the games, the physics/track designs being eh. Just not my thing personally.
Also fictional, aka more effort/using their skills not just remodelling skills.
For Sophy and other things I think it's fair. Though a better than GT4-6 B Spec would have been nice. Even playing GT5's B spec now oh it's so weird then gets going, at level 6 it was eh, at level 10 it's better but it's still just as 'can't tell when to pass them or not'. At least 6 had the player control option to kind of direct it in certain ways. That and real time, eh, x3 of GT4 still put it above regardless of not showing the car and just a bunch of times/diagrams still the best.
For progression it's GT5 leveling that's more restrictive to the tuning shop even, and that just didn't sit right with me.
Along with Forza Motorsport 6 like roulette but even worse with the credits/invitations and other stuff. I just hate it. Too much padding and 'chance', forget it.
FM6 it was mods you could skip anyway (even then the weight one was the only restrictive when doing a side content event with a Raptor, the rest were eh minimal or made no difference anyway let alone the eh class restrictions) or cars or credits I think but the progression didn't really matter about the candy car rewards any due to how classes were done.
Lets also say any anniversary titles I've found the ideas are probably fine but their progression weren't appealing to me so I wasn't happy with the anniversary mattering if I hated the games they had that branding for. XD Hardly put me in the mood to celebrate.
Driving wise it felt like GT Sport which is fine not surprised there off the back of it, the cafe was just ok of an idea but not that exciting.
The tracks are fair, I do think the game needs more tracks. Whether new like GT Sport's did being all new or some of the old. But the old ones just don't feel right. The new extensions/changes are fine but presentation wise Trial Mountain looks like a forest and somewhere a campsite would be and Deep Forest looks like Trial Mountain I'd expect. Grand Valley is..... Yeah no a fan.
I don't expect Trial Mountain Loch Ness Monster in the background at the fence on the 2nd last (forward) corner of the track. But I do prefer the fantasy or differences of the old ones. Not nostalgia either I care about quality not emotion. I research games not have emotional experiences with them.
The map for track selection, was an interesting choice. More track to event then event to tracks. It felt weird. It works but is a odd reverse detail that I don't know why they felt the need to do that of a world map and whatever locations to select from approach and more in and out of menus then need be.
I'm not one for world map/calendars so to me it just isn't my thing. Even Forza Motorsport 3 & 4 I always selected the event list to see all of them I never did the more curated ones they wanted players to use and get achievements with as well.
Project Cars it just does that, it won't prevent me from playing them I bought the whole series anyway.
The auto drive is 'not great' but I turn it off anyway, just found it funny when it was active and it in a way set the experience to be not great and fail easily then went ah auto drive, immediately off when was passed the controller.
I don't own the game yet (will get it on PS4 but I have 'played' it from someone else on PS5, either way my choice in the poll was trash because of how many issues I have with it) but will buy it once cheap like I did GT Sport 2 years before server shut down then added bits about it's shut down on the wiki later.
The PS Store icon in GT Sport to remove was a good addition, no idea if it's part of GT7 at all.
Tokyo Extreme Racer Drift 2 has better conversations (in dialogue maybe not but in presentation) and feel more natural of access to them during events then the club/profile picture and text GT7 offers.
Project Gotham Racing 2 has a walkable garage and dealership (other entries drop the walkable dealership but had the garage still). In GT7 it's a cutscene.... I had a friend suggest it in VR and I was like while cool it's just a cutscene and I was right. XD Doesn't need one just the presentation of PS2/Xbox OG era games doing this is just you know interesting and magical.
GT7 has the variety of driving missions, music rally (who used it that much anyway? same with the moon and others in GT5 & 6?), licenses and more that I think still keeps the series doing well compared to other racing games just having racing and drift or derbies and time trial, so not as much variety of event types or modes and the objectives just not being that great of an incentive to care (such as Dirt 5 compared to how Dirt 3 or others handled content).
But what do I know. I enjoyed Gravel and it's tv show theme was fine besides it's event types, while others felt boring. While others were fair like Wreckfest and Grid Legends.
Inertial Drift had the variety I seeked and it's fair challenge to it.
While others like Ride 4 I love the region system restriction going further than Forza Motorsport 1 & 2 offered but it's so hard to play (even MotoGP16 and the rally car/dirt bike events are easy and the bike ones are way too difficult even on EASY so to me Milestone need to fix that, even in Ride 4 I max the bike out but the AI are broken).
WRC 2023 not played but the car builder whatever it is 'actually' like interested me 'IF' it's like Pure PS3/360 the ATV game had or Sega GT on Dreamcast not 2002 on Xbox or Apex/Racing Evoluzione (for how limited but cool enough it was). But I'm mostly looking for games with a Sega GT on Dreamcast type of car builder with the parts/chassis not a livery editor to make that clear.
So my 'wanting variety' and other such isn't to be trusted much there, it depends how they handle the content/progression really for me either way.
The game is 'fine' but not that compelling to me.
I'd agree with that. It has a lot of the prep for a formula change, they want to continue to build on it. Not happy about it but Sport did a better job for solo/sport MP players then 7 does I think besides it's differences and eh GT5/FM6 design I don't like at all.
GT7 has worse Forza Motorsport 6 roulette design in it and worse GT5 leveling system roadblocks. It's hilariously bad.
Even PGR2 has a garage/dealership to walk around. GT7 has a CUTSCENE.
Tokyo Extreme Racer Drift 2 has better socialising with other racers (or other games too may as well, maybe Racing Lagoon or others) then GT7 does profiles with text. The 'club' vibe is pathetically weak, AAA or not it's pathetic. I'd play a visual novel over GT7's club social dialogue.
That and the track events design that makes sense once you get used to it but to me was just a backwards take on what they used to do and is just confusing at first what your expected of 'oh events at this track' not a cup/championship to look up but the track to look up. It's different but confusing.
I think GT4/5 did better prologues of showing what to expect while being fair formulas and content. To me they work as good bonus material. I prefer the GT4 Prologue coffee breaks over the final game's ones. Even some of the licenses are better. No Grand Canyon small either yet we got Cathedral Rocks 3 on PSP and never again either.
GT5P did a fair job as a mini campaign, the GT TV and other aspects off the back of GT4's online beta and other ideas they had or the online events focus GT5/6/Sport and 7 have. That quote during GT3 period and yet what we have now, sigh. It's why I'm enjoying other racing games now I missed out on of mechanics.
Sport has a fair design to it, the more that was cut of online some I don't think needed to of liveries or achievements but they went eh leave manufacture colours, cut the liveries along with the sharing, cut the achievements as too connected to the online element. I think they could have worked offline but they didn't.
Branch central reworked for offline made sense but the online of it for DRM/car dupes or other things as possible yet people found credit grinding ways anyways. Polyphony are just hilarious either way as players always find a way and they miss spots.
Not a fan of the AI/opponents in the F1/some one make events/series as to me those are just way too hard, the 20 mill/2 mill grind for the old cars championship for those is just ridiculous, with achievements let alone WITHOUT them or the PSN trophies being impossible now of the sport mode videos or the livery editor trophies so that was dumb but can't be helped now.
Complex String, I want events around that or a track with corners like it to be possible. In terms of what's listed eh.
Cape Ring has a cool loop but the rest I don't like. Kart Space is ok but awkward only visually interesting. Eiger Nordwand never liked, the rally ones were better but even then eh. No Matterhorn or others hmm?
Apricot, Mid-field or Autumn Ring. Autumn Ring with some seasons would be nice (I like the GT 2002 Concept lighting of GT3 with it). I mean Nurburgring different seasons and looks between Forza 1, GT4, PGR2 and Enthusia all show how interesting to make tracks set at different times.
I wish to see it happen. I thought GT Sophy was going to be that then went oh it's something else well that's nice use of the tech I guess. To me GT4's was the best. GT5 & 6 had fair approaches but the x3 in the menus of GT4's was good enough. I just want to see a defending option yet none offered it WHY!? I get manager games exist but it's not the same.
They may be working on more PS2 games apparently and may have updated the PS2 emulator I'd seen in some news reports. Due to PS4 hacks and things I think they stopped the PS2 program years ago that's why the PS1/PSP/PS3 games more attention with PS+ rebranding.
There was rumours of Star Wars 2002 Clone Wars but who knows. Any of it could be just people talking and not real at all, or it could be real and we just have to wait and they just couldn't get licenses, couldn't get the source code (don't have time to reverse engineer, didn't have time to make changes to the PS2 emulator and just go with what is available from PS1/PSP/PS3 instead, anything is possible I don't know for sure).
The problem is Gran Turismo let alone even the WipEout games (which is why the Destruction Derby and Ridge Racer were on PS Classic, yes they aren't on PS+ (I think at least) don't get support due to music. GT games more so because of the car makers or track companies or sponsors licensing deals of what cars, tracks, songs, advertising banners are allowed to be in the games because well many cars they don't sell/produce anymore. The rest is just if they want their tracks, music or sponsors featured in the games anymore.
Many sponsors, many regional ones for say US/EU like the two different branding or sponsors on the GT One for example are different. But many on race cars or just regular street cars manufacturers have a say in not just sponsors for many companies racing related or not on the cars so they may or may not be able to make such models (probably more on the car maker's side but still likely some sponsors it does limit things).
Also track licenses for REAL tracks. Or if the devs just give up on fictional tracks to bring them forward and update the assets.
Racing games have it tough due to licenses it's why they get delisted like Forza Motorsport 7 did, like others do.
Some do get a pass or had backwards compatibility due to timing so that's why Project Gotham Racing 1 & 2 or Grid 2/Autosport are say Xbox compatible but later ones aren't. So some of them were safe due to timing but it's not like say Quantum Break the Xbox One game where the license had to be renewed for I assume music or likenesses of the actors or other factors.
Similar with many Activision Transformers or others on PC licensing. F1/MotoGP/WRC on PC or Vita or whatever. Some went others stayed or the store post poning as it's own thing so still able to buy (I bought WRC 4 on Vita after all during that period)
With PS consoles it's different due to how their backwards compatibility worked prior and of course is via PS4 to PS5 or yes PS+ rebrand nowadays.
GT PSP I forget if it's available on Vita because well in my region it's removed so unless people bought it digital/redownload it it's not available to buy anymore (it's not in my region's store I can't say for others).
But otherwise GT Sport may or may not be available but it's servers were shut down due to licensing not just moving on to the next game. Just checked and yep GT Sport isn't digital available anymore but the physical still remains and the updates for 1.69 to make it offline or play PSVR as if they didn't then they could be sued for misrepresented advertising. But it is offline compatible or always was pretty sure.
Licensing ruins things for us players wanting to see things happen but it is the way things work business deals happen and they only last the period of the contracts made, what's in the contracts saying they can have these cars, these sponsors, these songs, these tracks and so on that agreed for a period of time and the licenses not being renewed or a game has to move on to support the new one because it's the product/service they want to focus on now like GT7 instead of GT Sport. It's just the reality of things.
It's why Toyota street cars only shows in Gran Turismo games now and only a few Toyota race cars do in other racing games or no Toyota presence at all.
It's not like they will magically give us the Toyota Pod again, it just won't happen. If they say so for other cars then it is what it is.
It's better to just get the original copies or emulate them on a phone/PC if can. If wanting to hack a console but it's not worth the risk to incorrectly do so to end up bricking it, get your console banned or other things.
Unfortunate for licensed racing games. Original copies or emulated. Then some 360 back compat exist besides PS3/5.
Yeah the ABS/TCS in GT 2002 Concept I'd heard in the ColourShed review is different then GT3. I can't remember and haven't got enough of an idea there.
GT4 though huh. I guess the differences in the feeling is a jump from GT3 or GT 2002. Most cars in GTC go to GT4 anyway.
I can't remember if the tuning settings mess up on my copy but as it's an original not a Platinum/Greatest Hits I can't remember if it fixed anything and I haven't checked with my Platinum copy.
Good luck on some events if it's been a while playing. Or just the handling in general. XD RSC Rally Raid Car for easy money from the Easy Capri rally if you want.
B Spec points apparently help or the drivers just get better in endurance. For low lap counts or early on they are really dumb.
X3 with L1 and d-pad is nice in B Spec under the R1 menu.
I'd say look at prize cars as some are historic and not that useful or if want to when the 690-700 black/silhouette cars approach and if can afford them.
Good luck/have fun. :) I'll probably remember some other things later.
No idea about wheel support as never used. If US then progressive scan is a thing.
Good luck! :)
I didn't but just wanted to make clear what your up against/also likely options you could go with. I can't help with overkill responses sorry. XD Good luck/if you beat it congrats.
Minolta from the El Capitan Endurance or Toyota dealership I think unless it's a prize only I forget.
https://gran-turismo.fandom.com/wiki/MINOLTA_Toyota_88C-V_%2789
The Jaguar XJR at 50% of the game (endurnace is 25% to enter as well if you have that much) or buy it from the Jaguar dealership of course.
https://gran-turismo.fandom.com/wiki/Jaguar_XJR-9_%2788
The AMG Merc Benz CLK from the Deutsche_Touring_Car_Meisterschaft_(GT4) event
https://gran-turismo.fandom.com/wiki/Mercedes-Benz_CLK-LM_'98?so=search
The Nissan R92 or R89 ones are options. The R92 is easier to get then the R89 which is behind the Driving Missions. So the black/silhouette version is easier to get of the R92/R89 if at the right days and have a few million to spend.
https://gran-turismo.fandom.com/wiki/Nissan_R89C_Race_Car_%2789
R92CP
https://gran-turismo.fandom.com/wiki/Nissan_R92CP_%2792
Endurance to win the R92C or Mission 34.
https://gran-turismo.fandom.com/wiki/Fuji_1000_km
Another option is the Pescarolo LM cars for 4.5million for either of them in their dealership. At this point just showing off some of the opponents in the GT WC not just options. XD
https://gran-turismo.fandom.com/wiki/Pescarolo_Sport_Courage_C60_-_Peugeot_%2703
https://gran-turismo.fandom.com/wiki/Pescarolo_Sport_Pescarolo-Courage_-_Judd_GV5_%2704
While the Nissan R390, Toyota GT One, Mazda 787B were good in GT3 they I don't think catch up to the rest in GT4 with the cars above or others.
Some have used the R390 road car but that's way too high level and only people making challenge videos on Youtube bother to do that. For a first time best to go the high end cars, tune it well enough to make the most of the tracks (especially not as powerful or whatever downforce/tires/other considerations around Hong Kong being a tight track or just handle the cars better of course. You'll know the strengths/weakness for sure and either really be good at tuning, having many of the 3 profiles used or just 1 and just do a bunch of qualifying probably or just go in blind that also works).
Be careful on tires and when to pit or just be good with qualifying positions and tires to swap out of soft for qualifying and well whatever medium, hard, super hard to balance of Front and Rear or like I do lazily go super hard on both and just put up with how it performances with no pits or 1 pit if I think I can get an edge.
I think 20 seconds is the sweet spot of just enough distance as it can take that long in the pits I find. If under that you'll want to just hang on but if your good around corners or balanced your tires more smartly then you'll be fine.
I'd recommend saving going in and out of the championship if you want to just encase (I never did but it is still an option). Qualifying helps or taking each race as good as possible. Back to back is possible but it does take time. Depends how good at the game you are. I've only ever beaten it once. I have attempted it many times (corrupted save or just restarts to the game on occasion, even challenge runs I just play whatever EU/US cars I want and ignore the GT WC) and found my way around it with an R92C from memory but going off just power isn't enough it's down to the driving/tuning for sure.
The AI can be either really picky or a cake walk if you know what your doing.
Finally the silhouette/black/stealth model cars on day 690-700 or later equivalents days later of many Le Man race cars. R89/R90 are two of the I think about 6 or 7 cars there.
You will need a fair few million.
https://gran-turismo.fandom.com/wiki/Stealth_Model
Good luck. There is other options those are just the ones I remember.
B Spec can help but it's probably not ideal unless you really see a need to. Endurance is more what it's good for of course.
Even then I think the Camero LM Race Car or certain others of the R390, 787 or GT One appear in the line up so you only have to sometimes worry about 5 opponents maybe the top 2-3 most of the time.
Otherwise you could try let's plays and see what cars Youtubers used. I find that helps sometimes.
Otherwise you have the Extreme Events after the GT WC to look forward to if you want. Those can require the LM cars or sometimes they can be different cars entirely but either world tracks or the Test Course only at 5 laps because reasons then 20 laps like GT3 so it kind of feels way easier to beat. Oh and the Formula 1 event with the Nurburgring F1 car from the 24 hour event. No way doing it in GT4 it's too long and they all feel like endurance back to back it's insane. Then again GT3 it sometimes felt that way too but not as more than 2hrs that game did GT4 events are insanely long and x3 B spec only makes it that much shorter.
RSC farming is fair. Sometimes I find just repeating some championships for the reward money besides the reward car can also help but yes RSC farming is quicker and good amount in a short time.
While parts of it are fair. To me Music Rally wasn't great. While like GT5 & 6 were got the bonus licensed events or the Moon they felt much better implemented. Even Rayman Legends had better music stages to suit it's design I think and that's a platformer.
I know Polyphony does their own thing and I'm used to that.
To me I think the GT4 modding/flexibility of that game partly says something.
I don't mind the rare, historic cars. I loved seeing concept or odd cars in the old games. Using them for events or just as a reward even if slow or fast. Even the manufacturer advertising games of the 5th/6th gen. Not all are great but some are. Some of their unique cars where it only made 1 appearance. Those are museum worthy for sure.
The lack of tracks is annoying. While the originals and world/rally from GT Sport + the new in GT7 are fine more would be nice. Even if they take longer than cars to make it'd be more exciting of places to drive the cars on then just the same ones. Or better integrate into the cafe. I know they have updated the cafe like they did the career/league mode in GT Sport but even some rally ones in GT Sport barely got used but were good drift achievement (doesn't apply anymore) or just general driving on them was fun.
I mean to me Pikmin 4 I was like so we have the 5 day limited no swimming till Oatchi your alien dog thing grows up. That's annoying gating the intro for a few hours. The upgrade systems the series never had prior. There isn't anything wrong with changes but from those to the character creator I was like why do we need this? To make it 'modern' when from 2001 to 2012 it had 3 entries that could do 'without' any of that prior? I'm not against audience change even though in a way I am.
But I find things should be modes. But the problem is they aren't. If people want game design changes of some sort they should be able to have it. Problem is no dev/publisher will do that because it's too much effort and it's annoying. It's as silly as we can't even have profanity/gore/blood filters anymore. Yet there used to be with some games. It's hilarious. I get dialogue/voice acting filters to edit and more but I mean offer the option at least.
I mean finding out the PS Store button was a toggle of that option in GT Sport even (no idea if the case in GT7 settings). That to me was funny but nice. Why can't they allow us to turn some things off in other games these days.
It's like Forza Motorsport 3 & 4. I have the OPTION to play the casual mode with events auto selected based on what the game sees I have of cars or classes match.
Or I can use the all events menu. To replay or to play completely that way. If Turn 10 could do that then for 2 games. Why is it Polyphony can't and why can't Turn 10 Forza Motrosport 5+ with yes fair minigame modes and races mixed in, 6 separating them and showcases/side events being more exciting then the main events and also hilarious candy cars in 5+ yet 6 why bother the multiplayer/arcade maybe but career why bother using them due to class limits. Just dumb design and Forza Motorsport 7 puts them per tour. So they altered it 3 times yet they had a casual/simplified and a more flexible method 10+ years ago.
I'm not against linear if it's done well. I like Forza Motorsport 5, 7 and PGR 2's approach. The events are varied, tracks varied, classes gated technically.
GT7 it may be similar but it's very confusing. I got lost many times with it when I first came across it. The auto assists are bad. I turn it off with Forza Motorsport games. But I forgot it was in GT Sport and by GT7 were losing and event going why is this making us struggle oh that's why. So turned the auto brake and more off had no issues.
I'm not against auto drives for some people like it suits Mario Kart well I guess for children and yes even GT3 & 4 I didn't get GT mode sometimes but I got used to it.
But at the same time why not offer options.
Like difficulty modes. Why not offer a change of event level scales the way RPG games could quests. Instead of just health/damage numbers, or health crates it would be AI and how they move. Not just speed ahead or jump around (I know combining them but trying to word it in a way).
They need better act tuning/dynamic difficulty or better preset difficulty or mode options.
Give us as 'do we want simplified in the career mode structure it is, or a more flexible, or an in-between'. It may be a lot of effort but they get the numbers they need and we players get a more particular design we want.
I do think the GT7 cafe is fair. Not exciting but fair. I did find it a bit confusing though. I get the jump to the tracks or the events but I think it could be handled better. Maybe they have changed it but I doubt it. The to the track then a bunch of events held there is a lot of menu jumping. While the series is known for that I think the presentation and order of it is more confusing in GT7's cafe.
I think filtering could help rather than than just 'this region, this track, any events held there, whatever beginner/amateur, etc held there and the difficulty rating, some stats not being clear for entry while others no problem.
It has been a while since I've seen it I'd have to se updated footage of something playing the cafe for the first time then years ago or get a copy myself for cheap but I vaguely remember that.
I am particular on UI design and navigation. I hate the recently played/groups and libraries approach Xbox One started (with it's few OS/UI looks changes in of revision to even the customization that I was happy was there to now so much internet sucking garbage ads, discovery and more, If I wanted to open the Xbox store I would not have it on my Dashboard Microsoft) and PS5/Switch have.
I prefer PS4 folders being in there so Sony cutting them really annoyed me I don't want to go to my library and have recently played games it isn't for my play flow but whatever. So sometimes filtering is nice. But if they take that away from me why should I be happy with it. Not because it was taken away it's just why when quality of life and 'options' are nice or some methods worked well already. Some revamps or next console or PC UIs can help but some are too different and annoying. It's like GT4 to GT5, GT4's was wider but fair enough, 5's was cramped more than GT1/2/3's. 6's was fine. Sport's was fair even if some deeper menus were a bit confusing to me.
Like I miss the GT1 & 2 menu hopping quality of life between races and garage. GT5 had the not all but partial tuning (the rest in the tune shop which is fair), and car swapping. Where is that in GT7. Even GT4 mods offer the GT 1 & 2 quality of life quick jumping. Even though I didn't use the GT6 recommend cars tabs I thought it was a good idea.
The class system can help players unclear between some cars differences I get that. Even if I think Sega GT Dreamcast did it better and with fewer classes, a car builder, drag racing, sponsor system different to say WRC or others and more I think than GT & Forza (of the class system to be back on topic) in some cases not all. Forza Motorsport does push classes some odd directions with it's progression after all it relies on it way too much.
Some filtering in GT Sport I couldn't do but maybe they solved it in GT7 when selecting cars and working out between events or just garage browsing.
Where is that quality of life in GT7 with menu jumping still being a thing in the series. Granted it's not like GT7 is awkward on the 'hang on I need to swap this car, and go all the way back out'.
It's like open worlds. You get theme park ones to take you on a journey and you get flexible ones to do anything, no gated areas, less awkwardness. But like with some games it's hard for people to know which is which or prefer some theme park versus other ones depending on the fun side missions, or boring ones. Depending on the character moveset, how much access they have and other gameplay/progression factors.
To me GT7 is the parts of GT5 (level system but now gating things in the tuning shop like what?) and Forza Motorsport 6 (not as bad as that of linear career but the mods or the roulette system GT7 improves it for the worst so it's even worse grinding and progression integration it's made me sad).
Sport mode may be what people want I don't know for solo players it's just a disappointment.
The cars and tracks are fair but to me GT Sport's layout even if I don't like GT Sport it had more appeal to it to me. Granted it's AI in some events are just badly designed but most of the game is well done and the offline 1.69 is nice to have even if a large update to get to that point. Sigh GT PSP memory cards to GT5 & 6 save files to servers. Really Polyphony. Glad I discovered those and can add them to the wiki/have partially already just not on a cloud save or PSN account scale but a local one or digital versions of the games as they aren't available that way so emulation as the only scale of that and it doesn't offer the same results other than saves from different region tests.
That aside. XD
To me progression matters. The cars to me are no different then RPG characters. Different 5-6th gen racing games I've found mechanics more compelling than 8th+ gen ones. Even playing Shift 1 I went wow this is better than 2 and Project Cars 3 and I played 2, 3 then 1 in that order in a few months. All close to each other than the 10 year gap PC3 and Shift 2 have.
While dream cars are nice besides the regular cars or Vision GT which we have seen Concept cars of sorts in the GT series before even prior to GT6 to me they don't make a game.
I like cars but I don't love cars and have since playing racing sims of the past, fine with arcade/scifi racers, not so much kart racers, I care about the game design more so and yes GT series being my first but that also means I'm critical of what I like and am not just loyal to it and say eh it's nostalgia that wins right because that's just silly.
But that doesn't mean I don't see aspects that make me go hmm yeah that just doesn't work for me personally.
There is some good in GT7, I don't own a copy for myself. I know people that do and have seen enough videos on the game to go it's not the MTX or the server drop outs it was the progression system.
Granted the progression is more flexible then FM6 and in a way even PGR2 or 3 are very linear technically but to me they better presented themselves. 100 city layouts aside, fewer cars, arcadey handling and all that. PGR2 has classes that limited the player in all modes career or arcade side modes. That annoyed many, so much so I love the quote mode and why the jump to PGR3 to me is so funny. To me I didn't mind that. I don't care about oh I need to use this car the whole game whether an open world one or a circuit racer. To me building up cars is fun. If I am class limited I don't care. Most people do I assume they have to have access to fast cars, they have to have more freedom.
For sport mode I can see that not being an issue but for us that want solo progression some of us I guess (I can't speak for everyone of course) don't mind some gating. I mean if people even remember PGR2 besides their memories that should show how much people actually would go ok there is some limits of linear people are open to, that in other linear ways people aren't.
Again if people have replayed them. Many probably haven't and of course it's on Xbox when talking about comparing yes to a PS only series. That too.
So the immediate access to race cars or supercars or whatever makes a different for that PGR 2 quote there is always an audience for that. I'm not one of them but it is always something I consider even if I like balance progression challenging me not taking me for a ride 100% then more so 80% or more freedom.
The more games I play the more I see how far they each go with their mechanics or progression. The more I see what I want, don't or what did work, didn't work for other audiences in mind. Or that I just miss the old mechanics and the kind of disappointments of candy cars or progression these days and other than Ride 4 or WRC 2023 I haven't been impressed because those two offered Sega GT car builder kind of I think or Forza Motorsport 1 & 2 region system depth. That's cool to me. That kind of sold me on the games.
I haven't' played or bought either but they are on my radar still then eh modes or progression.
Heck I'd be up for some touge or hillclimb returning modes or something new even. But maybe those have gone to open world racers instead. RIP Grid 2008 with touge or Tokyo Extreme Racer Drift sub series. RIP Forza Motorsport 4 hillclimb.
I haven't checked the game in a long while so a lot may have changed, been added besides just the articles I see on occasion of updates.
Look at it this way. Reviews from critics are what they are but is the game fun in many cases yes and some it can be annoyances or just not us fans being really into of some of the game design elements than it being a game that well plays well, but the menu segments and the dialogue to the AI sometimes to level ups can be just awkward.
Sorry this is big. I'd say skip through or well watch videos that cover elements of the game and if you disagree with them then you make like the game.
If you agree with the videos dissecting the game like here https://www.youtube.com/playlist?list=PLaF4XnOkt7YccacUXs1MNBoa_7gd8ujj9 then well you may see if you don't like it. But there is analysis and there is just general gameplay footage and if the gameplay footage looks good buy it.
(thing is the games can be too easy/too restrictive/too dumbed down. I mean Zoo Tycoon on Xbox One was good for Kinect but a bad Tycoon game that's not a good look.
While if people don't get car terms or want a more casual experience GT7 offers that it just doesn't to fans.
Fans are used to better and more flexible design (or the nostalgia marketing of a GT4 style menu to lie to us with the 'for the fans' saying in the State of Play/PS5 showcase or whichever I forget when it's not that's the biggest lie they can say but Sony studios keep trying nostalgia and whatever Sony marketing teams and from GT to Ratchet I have not been convinced with their nostalgia marketing besides nostalgia doesn't effect me at all I ignore it.
Even besides the 20 trims of a Mazda MX5 making the car counts just hilariously large for marketing that we were used to which of course GT Sport/GT does not have 20 trims of cars it has more attention to the car models these days, less cars but they take a long time to make so I don't blame them for having so few and well more reasonable variety) but I think fans are right still in their own way of criticisms.
The design of the game works but the marketing wasn't always the best, some parts were some were. The game flow depends on what your really ok with playing of live services or a more particular experience.
Does GT7 function better than other racing games I mean it's not broken most others on the market are and ask for way more money for individual cars, and tracks and things many people don't use (as can see in this video https://www.youtube.com/watch?v=WVry84ACu0k&pp=ygUJcmFjZXl2aWNr and many other youtubers saying their bit it not being a fan of the direction racing games are going these days) so that is really saying something despite if people don't like the design of it in areas it functions well and plays well.
I myself haven't liked the later games physics but is it playable and can be fun yes.
But if you wanted racing and rally (that's brief) and are a fan of GT games then go for it.
Gravel or Grid Legends or others while I like them don't offer what a GT/Forza can of scale/structure.
But it depends on what you want out of a racing game. If your into the cars offered of the handful there is, you don't mind linear gameplay, you don't think the live service design is a hindrance then your probably fine with it.
The game is probably a better multiplayer game then singleplayer but the singleplayer is playable and you can have fun with it. It just depends on what does or doesn't bother you of game design. You may play it and have a blast. Each person's experience is completely different.
Just for some of us it does bother us.
Do you want to have an experience similar to GT Sport? Then you'll probably like it. It is different in areas to GT Sport of some content or even access to events being more linear but it's the closest game in the series of comparison.
Besides Forza Motorsport 6 for a linear and really straightforward experience that's not as flexible to play while side content is there so you don't get bored doing the straightforward event experience.
If an online requirement doesn't bother you then your fine.
If the progression being more tedious then GT5's level system bothers you then I'd say that could be a factor for sure (GT7 goes further with it and I don't like it I think most of it is unnecessary and part blueprints or whatever they are is really odd to do in an RPG sure but a racing game it doesn't make much sense and is just unnecessary).
The roulette to me is worse than Forza Motorsport 6 so playing FM6 I was surprised how much tamer it was but still similar issues it had to GT7 which goes so much further in unnecessary live service elements and so much garbage. That is just certain roadblocks to things in GT7.
I don't 100% understand but Roflwaffle does a good breakdown of the game as I don't care for GT7. https://www.youtube.com/playlist?list=PLaF4XnOkt7YccacUXs1MNBoa_7gd8ujj9
I only know as much as the videos and from a family member playing the game (and my impressions from seeing the game/playing bits of it myself). For VR it's fantastic but for the structure of the game even VR makes it hard for me to be interested.
GT Sport was better with more flexibility to do events, if you leveled up you got a car and it was pretty alright, it was very Forza Motorsport 5-7 in terms of car rewards being too unbalanced and high end cars to early then just like Forza Motorsport 3 with more balanced car rewards suitable to the early events and building up to high end not oh a candy offering of a high end car for those wanting them as if arcade mode doesn't exist or they could give them less often.
The career is fine and playable (I did get confused at first on what it expects you to do but it's not too bad). I think the assists can be awkward. I had to turn the steering or auto brake one off it was just awkward and kept loosing races until I noticed it was enabled and went ah they did this for newcomers right well time to turn it off as don't need it it's more a hindrance for someone more familiar with the games. I do the same in Forza I like to have control over the car.
ut can be a bit basic or too handholding in how it goes about some things. If you don't mind linear racing game experiences then your fine. I enjoy some like the Project Gotham Racing games or WRC but I do think some games it can be less fun to experience. It depends.
I'd say look at about 2-3 hours of GT7 footage (skip ahead if need be even) to see if the pacing of the level unlocking things and events are interesting to you and whatever car rewards that player got even if it differs from your experience in the randomised elements like the roulette, I do think the pacing is ok. But the levels make it even more restrictive then just having whatever cars you get in past games to determine your next event you can do way which was just much more fun personally.
Even terms of the MTX I mean you can completely ignore it. The car prices though eh I think it's unfortunate for the level of grinding but I mean unless your wanting to collect all cars there is no point, and you may be able to get most cars you need I think even if many cars and tracks aren't used at all so the more updates the more it can seem like 'why did they add these if there is no use for them' other than arcade mode and because they were just content added, but it is what it is. I laughed when I saw GT Sport had a 'remove the PS Store icon' button option it was the best thing I was glad to see. No idea if GT7 has it though.
I do think the personality isn't there as much with the profile picture presence of the people talking I think they should have had car models (I mean I can stand visual novels but I do think GT7 is lacking that personality then a background and profile pictures of people talking it's odd for a AAA game to do that, then again Gear Club Unlimited 1&2 do the same so eh even if I liked it had a more PGR2 feeling of the garage even if not the dealership and garage to walk around in which is still the coolest thing to me in a racing game, better than the GT7 dealership cutscene XD), I do think the dialogue is wasted when the games prior had better ways to explain/let players play and not feel like a tutorial/'apparently a car club' but it doesn't really convince that well. I don't hate they want to tell people about cars at all I just think that those people into cars know all this stuff and people not may not care/not pick up that info or even care about the dialogue and skip it.
Forza Motorsport 4 made it clear of 'access all events list for people that want to go nuts and understand car terms and how to approach the game from any points of their level, cars available and upgrading' and 'here is a curated experience of what you can do now with 3 events, here is a new track, a new car class, and a bit of the same you were doing of the past event but is in this cup/championship' for casuals or those not interested in a big list. How Forza since and GT don't do this masterpiece of visual, not talking too much and letting people pick their pacing of access to all and picking from 3 choices hasn't been done again since boggles my mind.
When past formulas were so much better than too much dialogue and it not always being 'talking = understanding' when minimal talking and enough visual diagrams or just 'going through the menus and understanding terms or curating it' actually helps better. XD Some game devs I swear.
I know many GT5 people models weren't great but I liked their Jeff Gordon attempt even if not perfect (besides that well profile picture is quicker to do), can be a bit awkward due to the level system.
The game is playable, you can have some fun with it don't think it can't be it's just not replayable to do as much as you want. You can buy cars but only within the constraints the game allows you to of level or 'when it says of' for upgrading to accessing events it's not as open ended as a GT4, but even more restrictive then GT5, (I can't say for actual leveling up pacing but I doubt it's better than GT5 as GT5 had pretty alright pacing for it's level ups in a way) or whatever given in a roulette and well progress however you can.
There may be Grand Valley not being the same, the Trial Mountain end corner cut off and other differences (to me the tracks either look like a circuit, or like a track in the woods but looks off but that's just me. How Trial Mountain is more forest/campsite track then mountain beyond me it's hilarious) but is the game still a game yes. But can it feel like a museum tour or a 'we have money and time to waste of car manufacturer simulations of prototype cars that customers spent their money on to fund such a thing' also yes.
Really good. I myself used to design GT like track layouts of my own on paper or in PowerPoint so yes I do appreciate custom designs like this. :) Among other games design elements to pick out designs of UI, core gameplay and so on.
But yeah gives me some what Nurburgring, some of the bigger tracks in Forza Motrosport 4 some what too. The Camino Viejo de Montserrat Extreme Circuit (can't find layout image easily) or Amalfi/Rally di Positano they have many layouts but kind of go around all the elements of those tracks in some way.
I like the loop in the top right like Cape Ring had (one of the parts I actually liked about that track not a fan of it)
Big tracks but kind of enjoyable. I was never a fan of Nurburgring sometimes but these others ones have a bit more to them I find combining the smaller layouts. Complex String is one of my favourites (I wish modders would add race support for it, it'd be tough but so much fun to have AI go around the track or a multiplayer race then time trial only) for every corner in the license tests (even if the square/sharp corners never got used sadly but in the time trials they are a challenge like a slalom with thicker walls then cones, So I appreciate more varied corners on tracks, they can be tedious but if designed well to pace them out I do enjoy them.
Nice pick up. But Needless to say I assume that's intended to say. But needless today we have a spelling mistake.
Yeah some English localisers or Japanese programmers clearly not too familiar with English can miss things like that.
Then again I see Visual Novels or some posts for articles even have spelling mistakes.
Some people just rush and don't check over enough. With phone users commenting sure the autocorrect is annoying but here yeah it's a bit a awkward.
The cheats are nice but yeah the 365 days is annoying. Still cool they finally have been uncovered. I checked them a few days ago with my 700 day bought all the silhouette cars save and it worked the complete event, credits increase, whole license (couldn't do it with my partly progressed Special License one but the sound effect played at least so has to be an empty not attempted License to use it) and individual license one. Doesn't on Tourist Trophy so that's debunked (at least a PAL AU copy anyway).
Then again if someone really wanted they could go into a hex editor or the code or something and alter the day requirement entirely if they wanted to make it 2 days or 1st day/no restriction at all at least in an emulator can't as much for physical already pressed copies of the disk.
Otherwise if you have GT4 Prologue or GT3 isn't one of them kind of redundant and less time then 365 day jumps (don't you get all licenses as bronze similar to GT Concept bonuses applied to GT3 just not the event or the credits benefit ones if I'm remembering correctly.
That or with GT3 the credits transfer. Like you can go to the Status screen from the Garage (licenses, A and B spec points and all that menu) and press Square to do that transfer I know that much I remember doing it years ago and forgetting then remembering.
Sure it requires a whole other game to do them but it's better and less time then 365 days even with jumping in and out of events and you can't change the PS2's clock to change the in-game days as it doesn't work that way).
https://www.gtplanet.net/forum/threads/transferring-licenses-from-gt4-prologue-to-new-gt4.56914/
Complex String (all corners in 1 track come on even if the background is what it is, I want a license test or track with tough corners for race cars to take on it will be fun/hilarious competition). Even if will never happen.
If has to be from the list/poll then eh...... Autumn Ring, the layout/environment I find appealing more than the others they are classics but Autumn Ring is the one that least annoys me.