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"Experience rocket-like speed produced by laser pulse shock waves!"
―In-game catch text for the car, from GT7's car collection

The Chevrolet Chaparral 2X Vision Gran Turismo is a car designed by Chevrolet in conjunction with Polyphony Digital for the Vision Gran Turismo program. It appears in Gran Turismo 6 (as part of Update 1.15), Gran Turismo Sport, and Gran Turismo 7.

Colors[]

Only two colors are available for this car:

  • Ghost White
  • Phantom Black

Description[]

"Chaparral was a maverick company that shook the racing world in the 1960s. Time and time again, they pulled off unique feats of engineering, producing some truly unique race cars. The Chevrolet Chaparral 2X Vision Gran Turismo is a tribute to the Chaparral of decades past. It doesn't just have an unusual body—everything about this car defies convention! For starters, it's powered by an innovative laser-based propulsion system. And its unusual configuration, which places the driver in a face-down position, was inspired by the MotoGP experience. The spirit of Jim Hall, founder of Chaparral, is truly embodied in this audacious masterpiece!"
―In-game description of the car, from GT7's Brand Central

Conceived as a “Garage 56” Le Mans Experimental Prototype, the Chevrolet Chaparral 2X Vision Gran Turismo is a look into the future of motorsports and inspired by the combined sensations of flying in a wing suit and a Moto GP race bike... an experience where the 2X pilot flies around the circuit, headlong, just inches from the race surface. The 2X’s Chevrolet power unit is unlike anything seen on the track before... it literally thrusts itself down the track with laser pulse shock waves generated by an advanced propulsion system from Chevrolet.

The driving position creates one of the most immersive and exciting experiences ever imagined in four wheel motorsports. The vehicle architecture and design take its shape as a result of the “forward flight” driving position, one where the pilot becomes at one with the structure of the car. Once on board, with the canopy retracted to the closed position, the 2X forms a totally unique envelope around the pilot’s outstretched body. Hand and foot controls operate independently and involve all of the frictionless, magnetic bearing wheels. Vehicle acceleration, deceleration and direction is controlled by the movement & physical inputs of the 2X pilot, a true application of four points of control. Braking is handled by a combination of Brembo magnetic re-gen callipers and deployable AeroBrake panels in the 2X bodywork.

The integral BodyFrame is created using a unique “layup schedule” which allows the entire structure to act in unison with the 2X suspension. The main body also incorporates the super-ridged propulsion structure which ensures absolute accuracy of the thrust parabola to the laser pulse cone. The variable positioning of the thrust cone vanes serve to create propulsion and downforce by the simultaneous use of this multi-vane adjustability and a lower Thrust Vectoring panel. The combination of these two technologies allows the Chaparral 2X pilot to fine tune downforce to the exact spot on a given circuit, actually “pressing” the tire’s contact patch onto the track surface and enhancing mechanical grip where needed most.

The Chevrolet Chaparral 2X Vision Gran Turismo. The spirit of Jim Hall’s amazing legacy of motorsport innovation embodied in a bold statement. One which will revolutionize the future of Le Mans Experimental prototypes. Like nothing you’ve ever seen or heard before.

Café Conversations (GT7)[]

Ed Welburn[]

Building on Chaparral's history of innovation, the Chaparral 2X expresses an incredible vision of futurity. True, it's a major departure from the Chaparral 2J... But it's no less radical in its mission. With wingsuit technology serving as its inspiration, the Chaparral 2X exhibits unique proportions... And incorporates moving aerodynamic parts throughout. All of its design elements work together... To give it a dynamic look, even when it's standing still. The execution of all of the surfaces and the attention to detail are truly stunning.

Powertrain[]

The 2X is powered by a mid-mounted laser-beam energy propulsion system inspired by the advanced technology research being developed for future space and aircraft projects. The 671 kW laser creates forward momentum by heating the air through pulses of laser energy. The powertrain is revolutionary and is the only car in the entire series to use such a powertrain. An equivalent drivetrain does not exist in reality.

The 671 kW laser, powered by a pack of lithium-ion batteries and an air-powered generator, can push this creation to a top speed of over 240 mph (385 km/h).

Handling[]

The 2X is quite possibly the most difficult vehicle to drive in the series. The sheer torque produced by the powertrain, as well as the incredibly light weight of just 450 kg, means that the acceleration is incredibly sensitive and fast. Even applying just minor amounts of throttle is enough to cause the car to accelerate at a rapid rate.

This incredible power brings with it one major downside: oversteer sensitivity. Applying even the smallest amount of throttle at the wrong time is enough to send this car into a spin, especially since the player cannot toggle how much traction there is on the car. It'll even spin out on a straight since there is so little downforce being produced. The extreme speed also means that it can easily oversteer through high speed corners if proper deceleration is not applied.

Fortunately, the car does come with incredibly powerful brakes, which can bring it to a standstill from flat out in just over 200m. These brakes - like the accelerator - are extremely sensitive. If the player is racing with the ABS turned off, don't push down on the brakes too much, or they will almost certainly lock them up. This is a car that requires a lot more than just bravery to get the most out of.

Acquisition[]

Game Purchase location Credits Other methods
Gran Turismo 6
(Update Iconv1.15+)
Vision Gran Turismo Dealership 1,000,000 ---
Gran Turismo Sport Chaparral Brand Central 1,000,000 ---
Gran Turismo 7 Chaparral Brand Central 1,000,000 ---

Team[]

The credits text has been converted from all-caps in-game to sentence case in this article.

GM Chaparral

  • Ed Welburn, Vice President GM Global Product Development
  • Clay Dean, Director of Global Advanced Design
  • Frank Saucedo, Director of Advanced Design Calfornia
  • Steve Anderson, Program Design Manager
  • Charles Le Franc, Lead Designer Exterior and Interior
  • Robert Thorpe, Associate Director Design Operations
  • Phil Tanioka, Digital Design, Visualization Manager
  • Nan Yu, Lead Digital Dsigner
  • Nadim Sawabini, Digital Designer
  • Julius Bernardo, Lead Visualization Designer
  • John Desio, Visualization Designer
  • Anthony Picciano, Visualization Designer
  • Joshua Frontiono, Visualization Designer
  • Christine Ebner, Color & Trim/Design Lifestyle Designer
  • Joren Zirfass, Simulator Designer
  • Darryl Grijaviva, Design Fabrication Manager
  • Matthew Ferguson, Design Fabricator Engineer
  • Todd Chiappini, Design Fabricator
  • Joshua Dawson, Design Fabricator
  • Paul Day, Design Fabricator
  • Ty Henry, Design Fabricator
  • Larry Jackson, Design Fabricator
  • Cullen Quantock, Design Fabricator
  • Richard Rojas, Design Fabricator
  • James Stuart, Design Fabricator
  • Danny Long, Design Sculptor
  • Darren Jacobsen, Design Sculptor
  • Ramon Meneses, Design Sculptor
  • Sammy Trout, Design Sculptor
  • Tim Henry, Design Sculptor

Special Thanks to Jim Hall for his inspiration and collaboration

Video[]

Gran_Turismo_6_-_Chevrolet_Chaparral_2X_Vision_GT_(Movie)

Gran Turismo 6 - Chevrolet Chaparral 2X Vision GT (Movie)

Chaparral_2X_Vision_Gran_Turismo_Concept_Cars_-_Chevrolet_Video

Chaparral 2X Vision Gran Turismo Concept Cars - Chevrolet Video

Trivia[]

  • The vehicle's production year is tagged as 2025. This makes it the second car in the series to have a hypothetical production year, after the Nike ONE 2022.
  • The drivetrain of this car is not mentioned in menus, as the car does not have a drivetrain in the traditional sense; the laser propulsion unit is not connected to the wheels.
    • The car's drivetrain is treated as "Other" if the player uses the 'select by drivetrain' feature in the garage.
  • The laser propulsion technology used has been proposed for use in space flight in real life, though it is far too weak for practical usage at the present.
  • In Gran Turismo 6, this car and the Mazda LM55 Vision Gran Turismo were unpaintable in GT Auto before version 1.16.
  • In the Livery Editor, the car's number cannot be changed, and the wheel color are changed from the Other section, rather than from the Wheels section. As a result, it is possible to add custom decals to the wheels, this being the only car to have such ability.
  • In GT Sport version 1.62, the car was given rear-wheel steering, a change that is also applied to the Porsche 911 GT3 RS (991) '16.
  • Despite the car having a modeled interior, when selected in the Arcade Mode of GT Sport, the left side of the screen shows the different angles of the car instead of the interior, likely because the interior does not have enough space to be showcased. This feature also affects the McLaren Ultimate Vision Gran Turismo (both in its original and Gr.1 guises).
  • Despite the involvement of General Motors' design team in creation of the car (due to it being co-branded as a Chevrolet), the GM Design logo was never removed from GT6's menu, nor was it ever removed from the Coming Soon portion of the Vision GT page within Gran Turismo's website.

Notes[]

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