Gran Turismo Wiki

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Gran Turismo Wiki
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Exclamation_point_yellow.png This page is about hidden content found in a Gran Turismo game's resources. This includes unfinished versions of cars and tracks that made it into the final game as well as scrapped content left in the game's files. We have gathered as much information about it as can be found online. Please note that we do not recommend attempting to modify the game to access this content as doing so can make the game unstable and may corrupt your save.
Editors: Please ensure the content has been verified against the relevant The Cutting Room Floor page. Unverified information about hidden content may be removed.


Circle 100R is a hidden track found in the demo versions of Gran Turismo 3: A-Spec. It is a perfectly circular track apparently created for certain license tests in the final game. AI opponents cannot be loaded on this track, or the game will crash. This version of the track differs highly from the one used in the final game. The main difference being it is set at daytime and in a mountain-like setting, whereas in the final game it is set at night and in a city background. There is one, flat, untextured wall running the entire length of the track, and while the road, grass, and curbs are finished, the rest of the course is incomplete.

This track can only be found in Gran Turismo 3: A-Spec, as released on the European Official Playstation 2 Magazine: Demo Disc #5, there are no file remnants in later games.

Bugs and Glitches[]

  • The vehicle reflections appear much brighter than normal when driving on this track.

Videos[]

Gran_Turismo_3_(OPS2M_Demo)_-_Circle_100

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