Gran Turismo Wiki
(Major additions to the page, including characteristics and general description of the sections throughout the track.)
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{{Infobox/Track
 
{{Infobox/Track
|title = Costa di Amalfi
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|name = Costa di Amalfi
 
|image = [[file:Costa di Amalfi.jpg|240px]]
 
|image = [[file:Costa di Amalfi.jpg|240px]]
|games = [[Gran Turismo 4 Prologue]]<br />[[Gran Turismo 4]]<br />[[Gran Turismo PSP]]
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|games = [[Gran Turismo 4]]<br />[[Tourist Trophy (PlayStation 2)|Tourist Trophy]]<br>[[Gran Turismo PSP]]
 
|type = Fictional Street Circuit (Real Location)
 
|type = Fictional Street Circuit (Real Location)
 
|roadway = Tarmac
 
|roadway = Tarmac
 
|length = {{Convert|2.53|mi|km}}
 
|length = {{Convert|2.53|mi|km}}
 
|country = {{Flag|ITA}}
 
|country = {{Flag|ITA}}
 
}}'''Costa di Amalfi''' is a street circuit set in the [[Italy|Italian]] coast of Amalfi. One can get a glimpse of the Mediterranean Sea while racing.
}}
 
   
  +
Costa di Amalfi appears in [[Gran Turismo 4]],[[Tourist Trophy (PlayStation 2)|Tourist Trophy]] and [[Gran Turismo PSP]].
'''Costa di Amalfi''' is a street circuit set in the [[Italy|Italian]] coast of Amalfi. One can get a glimpse of the Mediterranean Sea while racing.
 
   
Costa di Amalfi appears in [[Gran Turismo 4]] (as well as its [[Gran Turismo 4 Prologue|prologue]] version) and [[Gran Turismo PSP]].
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Costa di Amalfi also goes by another name, as seen on the start/finish line pylon, Autodromo di Azzuro.
   
== Characteristics ==
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==Characteristics==
Costa di Amalfi is a very tricky circuit, with both extremely tight sections with speeds as low as 30 KM/H (such as the double hairpin that leads to the finish line) and fast sections (such as the most higher part of the circuit or the starting line straight). One of the most defining aspects of the track is it's big altitude variation, and unexpected bumps in the track that may cause the one's car to fly and thus make the player lose control. For those and other reasons, unexperienced players may not like this track. Despite that, this track can be learnt very quickly and is very enjoyable afterwards.
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Costa di Amalfi is a very tricky circuit, with both extremely tight hairpins with speeds as low as 30 KM/H (such as the double hairpin that leads to the finish line) and fast sections (such as the most higher part of the circuit or the starting line straight). One of the most defining aspects of the track is its big altitude variation, and unexpected bumps and crest in the track that may cause the one's car to catch air and thus make the player lose control. For those and other reasons, unexperienced players may not like this track. 
   
== Sections ==
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==Sections==
 
===Starting Line Straight===
 
This is one of the fastest sections of the track, with speeds well over 200 KM/H. It has a long, wide sweeper on the middle, and going too fast on it will almost certainly lead to understeer on FWD cars.
   
  +
'''''Turn 1'''''
=== Starting Line Straight ===
 
This is one of the fastest sections of the track, with speeds well over 200 KM/H. It has a long, wide sweeper on the middle, and going too fast on it will almost certainly lead to understeer on AWD or FWD cars.
 
   
 
This corner can be very treacherous, as it is an almost 180 degree turn after a large straight. It is best to do it around 60-100 KM/H, so start braking early or get hard on the brakes. After it, there is a large crest on the road that may cause the player to lose control, so before hitting this crest, do your best to keep the car straight.
Corner 1
 
   
  +
'''''Climb'''''
This corner can be very treacherous, as it is a almost 180 degree turn after a large straight. It is best to do it around 60-100 KM/H, so start braking early or get hard on the brakes. After it, there is a large bump on the road that may cause the player to lose control, so on the exit, do your best to keep the car straight, or a "crash" will ensue.
 
   
 
This section envolves corners 2-6. They are mostly the same aspect, tight hairpins after long upwards straightaways. Cars with low power will struggle to climb, while low torque will result in slow acceleration out of the hairpins. In the reverse version of the track, the car will be going downwards with much higher speeds, and braking points will be far earlier.
=== Zig-Zag ===
 
This section envolves corners 2-6. They are mostly the same aspect, tight corners after long upwards straightaways. This requires the player to learn the braking points accordingly. In the reverse version of the track, it's even more treacherous, as the car will be going downwards with much higher speeds.
 
   
Upper Section
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'''''Upper Section'''''
   
This envolves the higher section of the track and is a high speed section with wide, sweeping corners. This section can be done mostly full throttle, paying attention to unexpected turns. One of the things that make this section a little difficult is the shadow of the mountains, which may make some corners difficult to spot and prepare for.
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This involves the higher section of the track and is a high speed section with wide kinks. This section can be done mostly full throttle, taking care to not miss the turn-in points or understeering.. One of the things that make this section a little difficult is the shadow of the mountains, which may make some corners difficult to spot and prepare for.
   
Downwards Section
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'''''Downwards Section'''''
   
This section comes right after the Upper one. It involves a very steep downward slope with a 180 degree turn after, so knowing the braking points is essential. The corner should be made around 20-40 KM/H. The next corners are not hard to go through, but be wary of bumps on the road and unexpected walls and barriers. The last corner of this section is a slow speed, narrow hairpin.
+
This section comes right after the Upper one. It involves a very steep downward slope with another very tight hairpin at the end, so knowing the braking points is essential. The corner should be made around 20-40 KM/H. The next corners are not hard to go through, but be wary of bumps on the road and tight quarters. The last corner of this section is a medium speed double apex right turn leading into the twin-hairpins.
   
=== Twin-Hairpins ===
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===Twin-Hairpins===
This is the last section of the track and the most low speed one. The hairpins are extremely tight and should be done very close to the walls to do them as fast as possible. Adequate speeds are around 20-35 KM/H. The last of the two may lead to heavy understeer on AWD and FWD cars, as well as oversteer on RWD cars, so keep out of the throttle until the very end of the hairpin.
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This is the last section of the track and the most low speed one. The hairpins are extremely tight and should be done very close to the walls to do them as fast as possible. Adequate speeds are around 20-35 KM/H. The last of the two may lead to heavy understeer on FWD cars, as well as oversteer on RWD cars, so keep out of the throttle until the very end of the hairpin.
 
===<nowiki/>===
 
   
 
==Events in Gran Turismo==
 
==Events in Gran Turismo==
 
===GT4===
 
===GT4===
 
*[[Capri Rally (GT4)|Capri Rally]] - 6 Races: Forward & Reverse; Easy, Medium & Hard.
 
*[[Capri Rally (GT4)|Capri Rally]] - 6 Races: Forward & Reverse; Easy, Medium & Hard.
[[Category:GT4 Prologue Circuits]]
 
 
[[Category:GT4 Circuits]]
 
[[Category:GT4 Circuits]]
 
[[Category:Tourist Trophy Circuits]]
 
[[Category:GT PSP Circuits]]
 
[[Category:GT PSP Circuits]]
 
[[Category:Italian Circuits]]
 
[[Category:Rally Circuits]]
 
[[Category:Rally Circuits]]
 
[[Category:Circuits with no pit-lane]]
 
[[Category:Circuits with no pit-lane]]
 
[[Category:Circuits with an average gradient above 3%]]
 
[[Category:Circuits with an average gradient above 3%]]
[[Category:Italian Circuits]]
 

Revision as of 17:21, 14 September 2019

Costa di Amalfi is a street circuit set in the Italian coast of Amalfi. One can get a glimpse of the Mediterranean Sea while racing.

Costa di Amalfi appears in Gran Turismo 4,Tourist Trophy and Gran Turismo PSP.

Costa di Amalfi also goes by another name, as seen on the start/finish line pylon, Autodromo di Azzuro.

Characteristics

Costa di Amalfi is a very tricky circuit, with both extremely tight hairpins with speeds as low as 30 KM/H (such as the double hairpin that leads to the finish line) and fast sections (such as the most higher part of the circuit or the starting line straight). One of the most defining aspects of the track is its big altitude variation, and unexpected bumps and crest in the track that may cause the one's car to catch air and thus make the player lose control. For those and other reasons, unexperienced players may not like this track. 

Sections

Starting Line Straight

This is one of the fastest sections of the track, with speeds well over 200 KM/H. It has a long, wide sweeper on the middle, and going too fast on it will almost certainly lead to understeer on FWD cars.

Turn 1

This corner can be very treacherous, as it is an almost 180 degree turn after a large straight. It is best to do it around 60-100 KM/H, so start braking early or get hard on the brakes. After it, there is a large crest on the road that may cause the player to lose control, so before hitting this crest, do your best to keep the car straight.

Climb

This section envolves corners 2-6. They are mostly the same aspect, tight hairpins after long upwards straightaways. Cars with low power will struggle to climb, while low torque will result in slow acceleration out of the hairpins. In the reverse version of the track, the car will be going downwards with much higher speeds, and braking points will be far earlier.

Upper Section

This involves the higher section of the track and is a high speed section with wide kinks. This section can be done mostly full throttle, taking care to not miss the turn-in points or understeering.. One of the things that make this section a little difficult is the shadow of the mountains, which may make some corners difficult to spot and prepare for.

Downwards Section

This section comes right after the Upper one. It involves a very steep downward slope with another very tight hairpin at the end, so knowing the braking points is essential. The corner should be made around 20-40 KM/H. The next corners are not hard to go through, but be wary of bumps on the road and tight quarters. The last corner of this section is a medium speed double apex right turn leading into the twin-hairpins.

Twin-Hairpins

This is the last section of the track and the most low speed one. The hairpins are extremely tight and should be done very close to the walls to do them as fast as possible. Adequate speeds are around 20-35 KM/H. The last of the two may lead to heavy understeer on FWD cars, as well as oversteer on RWD cars, so keep out of the throttle until the very end of the hairpin.

Events in Gran Turismo

GT4

  • Capri Rally - 6 Races: Forward & Reverse; Easy, Medium & Hard.