- "Welcome to GT Auto! We offer a diverse variety of detailed services, covering everything from regular maintenance like washing your car and oil changes, to more serious maintenance such as engine and chassis overhauls. We'll event paint your cars or perform racing modifications, tansforming your favourite car into a full racing machine. Everything you need to support your motoring life is available right here!"
- ―GT5 description
GT Auto is a service area debuting in Gran Turismo 3: A-Spec. This place allows the player to do one of the following: Car Wash, Oil Change, Wheel Shop, and GT Wing (added in GT4).
Beginning with Gran Turismo 5, GT Auto gains more facilities such as Paint Body, Paint Wheels, Install Aero Kits, Overhaul Engine, Restore Body Rigidity, and Racing Modifications. This was simplified in Gran Turismo 6 with the menus sorted under five facilities: Tuning Parts, Racing Gear, Custom Parts, Paint, and Pit Service, which is where car washes, oil changes, and engine/rigidity maintenance are performed.
Washes the player's car, making appear shinier after driven for prolonged amount of time, especially on dirt courses. The washing procedure is described as done by hand using special soap with waterproof coating effects.
This feature debuted in the first Gran Turismo, prior to GT Auto's debut in GT3. A minor bug existed in early North American copies of GT2 where the price of car wash is incorrectly shown as costing Cr. 5,000, the price of Car Wash in the Japanese version of the game (due to yen pegging, vs. dollar pegging in international versions).
Changes the oil of the car using high-performance engine oil with excellent lubricating and cooling capabilities. This will also temporarily increase the power of a car.
Purchase new wheels or change your car's existing set.
This feature debuted in the Gran Turismo 2, prior to GT Auto's debut, although plans for a wheel shop was included in the files of the Japanese demo (Taikenban) of the first game. In GT2, wheels of BMW cars cannot be changed (although it uses the message for when the player uses an ineligible car for a race event when notifying the player of such); in GT3, none of the F1 cars can have their wheels changed, and wheels are purchased on "buy once, fit many" basis; it is also possible to revert to original wheels in this game. The "buy once, fit many" model also applies for wheel purchases in GT7.
In Gran Turismo 4, "used" wheels from other cars can be installed in a section of the Wheel Shop called Today's Special; this is effectively the only way to return to a car's original wheels in the game. Additionally, wheels can be installed for each tire type (standard/sports, racing, dirt, and snow).
In Gran Turismo 5, wheels on a Standard car cannot be changed until Spec 2.0. In Gran Turismo Sport, where GT Auto does not appear, changing wheels is part of Livery Editor (although wheels must be first bought in Mileage Exchange).
- See also: GT5 Paint Chips
Repaints the car's body or wheels using one of paint chips that the player has. Paint chips are single-use in Gran Turismo 5 where the feature debuted, but are indefinitely usable in Gran Turismo 6. To paint a wheel, a custom wheel must be installed first; however, GT Sport's and GT7's Livery Editor allows painting of stock wheels. (In fact, in GT7, wheels are not stored with the livery)
In GT6, brake calipers (from version 1.10, and only when Racing Brakes are equipped, and even then on selected cars only) and custom rear wings (from version 1.16) can also be painted.
In GT7, paints are instead purchased for player's use in the Livery Editor. Most paint colors from road and even some race cars available, as well as all GT Sport-era special paints.
Install Aero Kits
Purchase or change aerodynamic parts that create downforce at high speed to increase stability. Parts consist of the following:
- Aero kits (installed together in PS3 era games, separated into front/side/rear parts in GT7)
- Flat bottom (GT6 only, although some rear kits in GT7 also have flat bottom/diffuser parts)
- Rear wings (debuted in GT4; custom rear wings can be designed and painted in GT6 from version 1.06 onwards as well in GT7)
- Hood pins (GT7 only)
- Headlight bulbs (GT7 only)
- Front grill (GT7 only)
- License plates (GT7 only; plates can be placed on the rear only, however they cannot be fully removed)
- Miscellaneous parts, such as covers for Plymouth XNR Ghia Roadster '60 and Chevrolet El Camino SS 396 '67 (GT6 only)
- Widebody kits (GT7 only; these parts cannot be removed once installed, and some races prohibit widebody-equipped cars)
Customization parts (including wheels, except for widebodies) in GT7 are purchased in "buy one, install to many" basis, meaning if the player owns multiple instances of the same car, the player is only required to pay for them once.
Flat bottom parts in GT6, as well as some parts in GT7 such as rear parts (particularly those that adds a rear diffuser) and roll cages, can affect a car's Performance Points rating.
Rebuild an engine that has been worn down due to extended driving in order to restore it to its full potential.
Restore Body Rigidity
Repairs damage caused to the car body during extended circuit driving, thereby restoring its original rigidity. This feature debuted in GT4, but is located in each dealer's tuning shop and is called Rigidity Refresher Plan.
- Main article: Racing Modifications
Available only in GT5, this option allows the player to perform various racing modifications, which reduces the car's weight significantly and fitting a roll cage on selected few Premium cars.
In GT6, parts that can increase a car's performance, such as power upgrades and tires, are sold through GT Auto. Most parts can also be purchased on the car settings screen.
Custom Driving Gear, consisting of driver suits and helmets, can be purchased through GT Auto in GT6; these suits were originally randomly obtained items in GT5. Some items, such as driver suits belonging to WRC and NASCAR stars, must be worn together. In GT Sport, driver suits and helmets can be customized in the Livery Editor, but decals cannot be added to them until version 1.23.
The following are a list of special outfits in the PlayStation 3-era games. Unless otherwise noted, these outfits are originally part of the Racing Gear Pack DLC from GT5; outfits that are pack of that DLC are purchasable without any DLC needed in GT6.
- Dale Earnhardt Jr. (2010 and 2011, plus 2013 in GT6)
- Jimmie Johnson (2010 and 2011, plus 2013 in GT6)
- Tony Stewart (2010 and 2011, plus 2013 in GT6)
- Jeff Gordon (2010 and 2011, plus 2013 in GT6; 2010 suit also available from an August 2011 Seasonal Event in GT5)
- Mikko Hirvonen (2008)
- Toni Gardemeister (2008)
- Petter Solberg (2008)
- Sebastien Loeb (2008)
- GT Academy Official Outfit (awarded for completing the 2012 event in GT5; 2013 edition purchasable in GT6)
The following special outfits are only available in GT6:
- 15th Anniversary outfit (pre-order/Anniversary Edition only)
- Ayrton Senna (1988 available at launch; 1980, 1983 and 1985 available with Ayrton Senna Tribute updates)
- Volkswagen Vision GT (tie-in to Volkswagen GTI Roadster Vision Gran Turismo)
- Alpine Vision Gran Turismo (No. 2 and No. 3 are tie-in to regular version; No. 1 is a tie-in to the Race Mode)
- SRT Vision GT (tie-in to SRT Tomahawk S Vision Gran Turismo)
- SRT Race G-Suit (for SRT Tomahawk GTS-R Vision Gran Turismo)
- SRT Development G-Suit (for SRT Tomahawk X Vision Gran Turismo)
Additionally, some Red Bull X-series cars and the Lunar Roving Vehicle LRV-001 '71 feature outfits that are exclusive to them, namely Sebastian Vettel (when used by an opponent, and by the player when driven in Arcade Mode) and a NASA astronaut suit, respectively.
Livery Editor and Styles
- Main article: Livery Editor
The Livery Editor, first appearing in GT Sport, is now part of GT Auto in GT7. With this, sharing of liveries is also moved to GT Auto and renamed to Styles, which also includes aero parts and wheels; the process is otherwise unchanged from GT Sport, except the player are now required to pay for paints, wheels, or parts that they have not previously owned. Additionally, styles designed for widebody cars cannot be used on cars without it installed, and vice-versa.
- In GT4, the Formula Gran Turismo cannot enter GT Auto. However, in doing so, the game thinks it is a "special" car (cars treated as such, like Caterham Seven Fireblade '02 or Chrysler Prowler '02 cannot enter GT Auto either), although the Formula GT can be used in any GT Mode race whenever it is eligible.
- Some aero parts belonging to certain cars in the PS3-era games actually originate from Concept by GT tuned cars in Gran Turismo 5 Prologue.
- The paint preview items used in GT5 (for both car and wheel color) are actually treated as cars by the game, each named "Car Color Sample" and "Wheel Color Sample" by the game, although neither are meant to be driven normally. A similar method was used for license logos and trophies shown when the player has completed a license level or a championship, respectively (as well as for per-test medals in GT1 and the Arcade Mode disc's race loading background in GT2) in the PlayStation-era games.
- Prior to release of GT6, the Gran Turismo website featured a screenshot of GT Auto menu that featured a Body Repair option. This option was removed from the final game.
- In GT6, the "work complete" scene, as well as the Pit Service background, is actually reused from the garage used in the opening cutscene in GT5's Sebastian Vettel X Challenge.
- The music used for GT6's GT Auto services has an unused, small end section, since it normally loops.
- Oddly enough, oil change was included for electric vehicles, which is strange considering that electric vehicles do not use oil at all. It has since been patched for GT7.
- In GT7, cars such as the Porsche 911 Turbo (930) '81 and Toyota 86 GT '15 are seen inside the interior of the GT Auto building.