Gran Turismo 2000
Developer(s) Polyphony Digital
Publisher Sony Computer Entertainment
Designed by Kazunori Yamauchi
Engine Custom
Genre Racing
Modes Single player
Rating ESRB: Not rated
Platform PlayStation 2
Input DualShock 2
Release date 11 May 2000
Not released for sale

Gran Turismo 2000 is one of the early demonstration builds of Gran Turismo 3: A-Spec, created specifically for E3 2000. It was based on Gran Turismo 2, where the physics and graphics were updated to showcase what Polyphony Digital could do with the new hardware in the PlayStation 2.


The list of playable features is limited to only one combination of car and track: the Mitsubishi Lancer Evolution V GSR '98 on the Seattle Circuit. The race time is limited to 120 seconds or two minutes, reflecting an effort to minimize the amount of time spent queuing to play the game whilst still allowing players to take in the improvements that have been made.


These cars, while also included in the demo, only appear as opponents, and cannot be selected to race:

Official PlayStation 2 Magazine Version

  • In April 2001, Gran Turismo 2000 (under the final title Gran Turismo 3: A-Spec) was released on Demo Disc #5 included in the April Edition of the European Official PlayStation 2 Magazine, albeit with a few changes. Laguna Seca and Trial Mountain were now the two playable tracks. The disc included a host of other tracks in varying states of completion, though they were not accessible without the use of a cheat device.


  • Leftovers of Special Stage Route 5, shown in an non-interactive tech demo (part of footage of it appears in this build's intro) appears in the OLDCOURSE folder of the GT2K.VOL, although only highway.gtc and highway.img remain (there is no or highway.ene anymore, so the track cannot be loaded).
  • Near the end of the game's opening sequence. A mixture of high-res scenes that were extracted from the Gran Turismo 2 opening can be seen.
  • The turn signboards on the track are based on those appearing in the GT2 demos, rather than based on final GT2 versions.
  • By going reverse and heading for the left-most tire barrier, it is possible to break out of the course.
  • As Gran Turismo 2000 was a demo for E3, there were fewer than 50 copies released. This level of rarity makes the game one of the most sought-after in the series for many Gran Turismo fans.


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