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Gran Turismo 3: A-Spec was officially released in Japan on April 28, 2001 for the PlayStation 2. It was the first of four retail Gran Turismo games Polyphony Digital (five if counting Tourist Trophy) released for the console. Gran Turismo 2000 was the tech demo intended to demonstrate the capabilities of the console, and was the game's original title, but was renamed during its development.

Prior to its release, Sony Computer Entertainment released several demos to give players a chance to experience the games prior to the game's release with content that was completed during the game's development. With exception of Replay Theater rolling demo versions, the demos only have one single player mode limited by two laps and a timer which varied depending on the version.

Common Differences[]

Except otherwise mentioned, all demos share the following traits compared to the retail game:

  • Background FMV consists of cutscenes from Gran Turismo 2's opening movie, as well as some from Gran Turismo 2000.
  • Menu and in-race music from Gran Turismo 2000 are used, except in the US demo where a different race song is used. Sound effects are also carried over from the demo.
  • The track selection screen features an FMV video on top, and a simplified 3D map of the track. The simplified 3D map was removed in the final game.
  • Except in the Autobacs demo, when selecting a car, the player can press R1 to zoom into the car (and subsequently move the car using the D-pad), a feature removed in the final game. A similar feature was present in Tourist Trophy.
  • The race start jingle from GT2's Gran Turismo World League is used.
  • A different HUD closer to that used by Gran Turismo 2 is used.
  • Should the player manage to finish the race, the race results screen features a simpler layout with no car thumbnails. (Due to timer restrictions, not all demos are can be finished.)
  • When viewing a replay, only the TV and bumper camera is available. (This behavior was also present in the GT2000 demo.) Switching cars does reflect the speed of currently focused cars, however. Additionally, the player can switch between front and rear views by pressing D-pad left or right.

Gameplay-related notes do not apply to Replay Theater demos, which are rolling demo versions.

Gran Turismo 3 NTSC-U Demo[]

This demo comes after the Autobacs demo builds, but before the OPS2M/PurePure 2 demo along with the Japanese store demos.

  • In this demo, car selection is done first, then track selection.
  • This demo uses "Kickstart My Heart" by Motley Crue for the race BGM, instead of "Mirage" by Daiki Kasho. This song would later on be used as a race BGM for the final US version of GT3.
  • The result screen is similar to GT2's and does uses the jingle from GT2, as well though unused as it's impossible to clear the race without the timer expiring.

This demo also includes some hidden, in-development tracks and cars.


Official PlayStation 2 Magazine Demo Volume 5 and PurePure 2 Volume 0[]

This demo came after the Autobacs demo and US demo and came free with Issue 5 (March 2001) Official PlayStation 2 Magazine in Europe. It is functionally the same as with the US demo, except for different car and track selection and Daiki Kasho's Mirage (albeit shorter than the final version) being used as race music.

Despite being promoted as a "world exclusive" by OPS2M, this demo is also available in Japan as part of PurePure 2 demo disc series, as part of the Volume 0 (February 2001) issue. The Japanese demo runs at 60 hz as an NTSC-J release, compared to 50 hz PAL mode in the European counterpart.

This demo also includes some hidden, in-development hidden tracks and cars.

Notes[]