Gran Turismo Wiki
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Exclamation_point_yellow.png This page is about hidden content found in a Gran Turismo game's resources. This includes unfinished versions of cars and tracks that made it into the final game as well as scrapped content left in the game's files. We have gathered as much information about it as can be found online. Please note that we do not recommend attempting to modify the game to access this content as doing so can make the game unstable and may corrupt your save.
Editors: Please ensure the content has been verified against the relevant The Cutting Room Floor page. Unverified information about hidden content may be removed.

The game files for Gran Turismo Sport include many leftovers from previous releases, as well as several cars that were cut and/or unfinished during the development cycle.

Unless otherwise noted, all content on this page are derived from this The Cutting Room Floor page. In addition, attempting to access the following content in the game via modifications or cheat devices may cause the game to crash and hard-lock the system.

Unused Cars[]

The following cars were cut from the game, either due to licensing, being cut during development, or other reasons, and only their entries remain in the database files.

The following alternate versions of existing cars were also cut:

Additionally, the following Gr.3 cars, that were shown during the 2016 Copper Box event, also have scrapped variants designed for oval tracks, indicated with an (S) suffix on them and "_oval" suffix on their internal names, which were instead replaced by oval-specific Balance of Performance ratings for every class:

Pictures[]

Brand Central Logos[]

The following companies have logos that were meant to be used in Brand Central:

Race Start Themes[]

The race start theme from Gran Turismo 3: A-Spec can be found in the game's files, intended for use in GT League events that has standing starts (all GT League events feature rolling starts).

Additionally, nine other new unused race start themes could also be found within the game's data.

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