|Honda INTEGRA TYPE R (DC2) '98|
|Appears in||Gran Turismo 2 (RM)|
Gran Turismo 3: A-Spec
Gran Turismo 4 Prologue
Gran Turismo 4
Gran Turismo PSP
Gran Turismo 5
Gran Turismo 6
Gran Turismo Sport (Update)
|Type in GT5||Standard|
|Interior in GT6||Simple|
|Max Power||197 BHP / 8000 rpm|
|Performance Points||408 PP|
|Max Torque||137.4 lb-ft / 6200 rpm|
|Weight||1,080 kilograms (2,400 lb)|
|Power/Weight Ratio||5.48 kg (12.1 lb) per horsepower|
The Honda INTEGRA TYPE R (DC2) '98 (also known as the Honda INTEGRA TYPE R 98 spec) is a road car produced by Honda. It appears in every main Gran Turismo game to date since Gran Turismo 2. Although not initially available in Gran Turismo Sport, this car was later introduced as part of Update 1.32, released on January 17, 2019.
There are four available colors for this vehicle:
- Granada Black Pearl (Starlight Black in GT2)
- Vogue Silver Metallic
- Championship White
- Milano Red
"The 3rd generation Integra Type R powers up, with hand-crafted tuning."
The Honda Integra was sold as Acura Integra in the US.
People didn't call the third-generation Acura Integra the "100 meter eye catcher" for no reason. This term meant that it was instantly recognizable from as far away as 100 meters, a testament to the car's unusual four rounded headlights. The new-look Integra proved to be a hit in the U.S. when it arrived in May 1993, but it proved too radical for the Japanese public. So in response to its less-than-stellar sales in Japan, the Japan-market version returned to more conventional-looking trapezoidal headlights two years later.
The second most noteworthy thing about the new Integra was the inclusion of a Type R model. By this time, sports car enthusiasts were already familiar with the "Type R" moniker, thanks to the emergence of the NSX Type R in 1992. In the Integra's case, the engine was based on the Si's 1.8-liter VTEC B18. This high-compression motor featured high-pressure piston heads, special control rods and two-fold valve springs. Each component of this inline-4 was meticulously tuned, resulting in 197 HP, or 109 HP per liter. Honda chassis engineers refortified the Integra's chassis, at the same time making it lighter by removing sound insulation and installing a smaller battery. Switching to lightweight aluminum wheels also shaved off 40 kg. The Type R became the poster child for the ultimate front-wheel-drive sports machine, and spurned the 98spec. R in 1998 that came with equal-length exhausts and 16-in. wheels.
This car can be purchased at the Honda New Cars Dealership for 25.160 Credits. It is listed as the INTEGRA TYPE R 98 spec in this game, and is only possible to buy in the NTSC-J or PAL version.
This car can be bought at the Honda dealership for 25,160 Credits.
This car is available to the player in Arcade Mode from the beginning.
This car can be bought at the Used Car Showroom (Late '90s) for around 15,300 Credits. The exact price of the car may vary depending on the mileage.
This car can be purchased for 23,580 Credits.
As a Standard car, the Honda INTEGRA TYPE R (DC2) '98 can be purchased from the Used Car Dealership for 18,988 Credits. It is a Level 1 car.
This car can be purchased for 23,580 Credits. It has a simple interior.
This car can be purchased in the Honda section of Brand Central for 23,600 Credits.
- If cheat codes are used to buy this car in the US version of GT2, the replay name when raced in Simulation disc will be "Integra Type R(Japan Model)". This Integra is indeed the particular one used in several license tests, namely B-7, B-8, A-3, and A-5. However, if the car is raced in Arcade disc, or racing modification was performed, the replay name will be lost. The same behavior also occurs with the Honda NSX Type S Zero '97.
- The loss of replay name occurs because while the Simulation Mode Disc has the replay name in the disc's .carinfoa file, the Arcade Mode disc does not, as the car is not expected to be used there. However, saving a replay involving this car in the Simulation Mode disc and playing it back in Arcade Mode disc will retain the car's replay name, as the replay files store car names involved in the replay rather than checking from car replay name database.
- Despite having nearly appeared in all of Gran Turismo games, this car did not received an updated model and interior until the inclusion of Gran Turismo Sport.