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This page is about hidden content found in a Gran Turismo game's resources. This includes unfinished versions of cars and tracks that made it into the final game as well as scrapped content left in the game's files. We have gathered as much information about it as can be found online. Please note that we do not recommend attempting to modify the game to access this content as doing so can make the game unstable and may corrupt your save. Editors: Please ensure the content has been verified against the relevant The Cutting Room Floor page. Unverified information about hidden content may be removed. |
L_20 is a hidden track found in Gran Turismo 2. It is an invisible slalom license test track. The collision is present despite being no modelling present here. No AI pathfinding is present, so the AI cars can not race properly here. The track also has it's own course map.
This track can be also found in the demo versions of the game. However, there are no differences regarding this track between the two versions.
Bugs and Glitches[]
- There is no AI pathfinding. The opponent cars will simply stand still when loaded.
- Interestingly, the track "texturea" and "drivtype" files are undefined, causing an invisible course. Collision, however, is still present.