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Information The Livery Editor and custom liveries in GT Sport are no longer available after GT Sport's servers shut down on January 31, 2024.
Please read the official announcement and this article's End of Service section for more information.
GTS Livery Editor Main Menu

The Livery Editor editing screen in GT Sport with Subaru WRX Gr.4 being prepared for livery editing.

GT7 Livery Editor Main Menu

The Livery Editor editing screen in GT7 with Dallara SF19 Super Formula '19 being prepared for livery editing.

Livery Editor is a gameplay feature introduced in Gran Turismo Sport and Gran Turismo 7 (as part of GT Auto), in which players can design their own liveries that can be applied onto the car made to accept it. It also allows players to visually customize their racing suits and helmets.

Features[]

The Livery Editor contains the following options:

  • Preview: view the machine, suit, or helmet with an adjustable camera.
  • Choose Background: shows the options to change the background of the work area. The options include White, Black, and Outdoor.
  • Paint: apply custom paint.
    • Solid, metallic, or pearl can be chosen as paint texture type (except for suit liveries) for colors chosen from the color selector (based on the HSV notation; however in GT Sport the hue value go between 0-100 instead of 0-255, thereby divided by 3.6). Special paints (such as matte and color shift paints, as well as OEM colors) are available from the Mileage Exchange in GT Sport and from GT Auto in GT7. Note that carbon paint can only be used on the entire body.
  • Decal: applying decals which include shapes, letters, numbers and sponsors. Custom decals can be used by accessing Personal Decal or Online Library.
    • Four decal texture types are available: Gloss (default), Semi-Gloss, Matte, and Powder; this applies to all decals and does not apply to suit liveries.
    • There is a limit of how many decals can be placed on each car's area. Not all cars have all layers, although every car has a main layer. The limits are as follows:
      • GT Sport: 1000 decals per livery, of which there could be 300 in the main area, 150 in the hood area, 50 in the mirrors, 100 in the rear wing, and 150 in miscellaneous areas such as license plates.
      • GT7: 300 kinds of decals per livery, of which there could be 400 in the main area, 150 in the hood area (Body 2), 50 in the mirrors, 50 in the windows, 50 in the windshield banners, 100 in the rear wing, and 150 in miscellaneous areas such as license plates.
  • Wheels (GT Sport, car liveries only) - change the wheels (not available on some cars, such as all Vision GT and formula cars) and tire stickers (Gr.B, Gr.3, Gr.2, Gr.1 cars and Dallara SF19 Super Formula '19 only; moved to Racing Item in GT7). Wheels must be first purchased from Mileage Exchange.
    • Wheel changes are no longer part of the Livery Editor in GT7; instead they must be purchased separately in GT Auto. However, wheel repainting is still part of the Livery Editor in GT7.
  • Racing Item (car liveries only) - apply racing numbers, driver names, windshield banner (not available on formula cars) and changeable light covers (Gr.4, Gr.3 cars, Ferrari 512BB '76, McLaren P1 GTR '16, Renault Sport Mégane R.S. Trophy Safety Car and Toyota Crown Athlete G Safety Car only, plus Nissan GT-R Safety Car, BMW McLaren F1 GTR Race Car '97 and Roadster Shop Rampage in GT7)
  • Options: adjust interface preferences.
  • Save: keep the livery for future work and/or download it for use in gameplay. In GT Sport, it is also one of the areas where they can share the custom livery for display and download in the Discovery menu. (Liveries are instead shared as a style in GT7, which also include other parts purchasable from GT Auto.)
    • In GT Sport, up to 1000 livery project files (of all types; different from ready-to-use liveries) can be saved.
  • Exit: leave the Livery Editor.

Custom Decals[]

In order to use custom decals in the game, the player can choose either of the two options:

  • For their own decals, one must make them on the computer under the optimized .svg file format and keep it under the maximum limit of 15 kB. When all of these requirements are met, players must proceed to the community page of the official Gran Turismo website, log in, and click the Decal Uploader tab (located in My Page for GT7) in order to start performing the upload. If successful, they can be found in the 'Personal Decal' section.
    • Not all SVG functionalities will work; in particular gradients may not work properly. Also, text must be converted to path beforehand or it will not work.
  • For other user-generated decals, they can be found in the Decals section of the Discovery menu, and pressing Add to Collection will result in the selection being sent to the Online Library. An alternate decal search function is available on this website (GT Sport only).
    • In GT7, decals can also be searched and added when a livery is being created.

Data Transfer[]

On February 16, 2022, decals and liveries from GT Sport were transferred to GT7, allowing players who have previously played the previous title to use (and revise further) their liveries in the newer game when it releases on March 4, 2022.[1] The process was done server-side (a server maintenance was scheduled on that day)[2] and the following caveats apply:

  • Only liveries shared to all players between December 22, 2017, 4:30 am UTC (the day of GT Sport update 1.09's release, coincidentally) are transferred to the newer game. All decals will be transferred regardless of how they are shared or not. Regardless, all items must be shared again for them to be usable by other players.
    • Content shared on GT Sport after the GT7's release will also be immediately copied to GT7, ready to be imported.
    • It has been noted however that only publicly shared decals were carried over to GT7 at launch; non-shared decals began appearing on player's decal library on or around April 18, 2022.
  • Due to technicalities, some liveries or decals may not be transferred. Additionally, due to changes to paintable areas, car liveries may not exactly transfer between games.
  • Up to 100 transferred car liveries at a time will be displayed under the GT Sport Liveries section of GT7's Livery Editor's Open Design menu; if the player made more than that amount, additional liveries may appear once all previous 100 liveries have been imported or deleted. There is no restriction on amount of helmet or suit liveries or decals that can be imported, of which they will be placed into GT7's My Items menu when they are imported.
    • During the importing process, the player must also own and switch to the car for which the design is intended for.
  • Portions of liveries painted with special color (as purchased from Mileage Exchange) requires that the player have enough in-game credits for them to be transfer properly, as the player must purchase the relevant paint chip during the importing process.
  • Wheels will not be carried to the livery design data as wheels are to be purchased separately in GT7; however wheel color changes will be carried.

Additionally, the following caveats apply:

  • Liveries using Pirelli tire stickers (no longer available in GT7) will retain them when imported; however accessing the Tire Stickers option in Racing Options will cause the tire sticker to be lost permanently (unless if the car has Pirelli tire stickers from the start, namely the Ferrari 458 Italia GT3 '13, Lamborghini Huracán GT3 '15, Jaguar F-type Gr.3, Toyota 86 Gr.B Rally Car, and Subaru WRX Gr.B Rally Car).
  • If one of the decals was removed from GT Sport since the livery was created in that game, the player must replace said decals.
  • Due to an unknown bug, helmets and suits created in GT Sport are not presently editable in GT7 once imported, as they disappear from the Open Design menu. Additionally, suits from GT Sport will appear to have unlocalized strings (suit_xx, where xx is the internal ID number for the suit in question) instead of the suit it corresponded to.
  • All GT Auto parts (bumpers, wings, hood pins, license plates, roll cages, etc.) will be removed when the livery is imported. The player must reinstall the appropriate parts after the livery is imported.

Restrictions[]

In order to comply with the Polyphony Digital's standards and Terms of Services, there are restrictions when sharing liveries online. The player cannot share liveries that contains the following:

  • NSFW content such as pornography, blood, gore, sexual content and lots of swearing.
  • Personal information such as house address, PIN number, credit card, or phone number.
  • Racist content such as the N-word.
  • Politically sensitive or inappropriate material, such as Nazi or Confederate imagery. (Content containing the Japanese Rising Sun flag also often removed due to East Asian political sensitivities.)
  • Liveries with malicious websites as well as adult websites.
  • Harsh or foul or hate language.

If players violate the Terms of Services, it gives them an 7-day ban and they cannot access to most of online contents.

End of Service[]

Due to the way liveries are stored on the server, liveries are no longer available on GT Sport when the game's online services closed on January 31, 2024. Any liveries left unshared (as public sharing is required for them to be exported to GT7) are considered lost. If a car had a custom livery before the online service's closure, it will retain certain elements, such as custom tire stickers, racing numbers and windshield banners, even if they are no longer changeable.

This also affects saved replays; although replays can be viewed after online services have ended, all cars will appear with their default liveries/color scheme as purchased (although certain elements above will also be retained).

GT League opponent liveries are not affected and remain visible during races or replays.

Trivia[]

  • On certain road cars and almost all race cars, players are prompted to remove the original livery before custom paint, decals or racing items can be placed. Some of these cars feature aspects that cannot be restored once removed in GT Sport (but not in GT7), such as rear windshield banners.
    • Decal items located on the front windows cannot be restored in the either game.
  • Brand Logo decals are restricted on Ferrari cars compared to other manufacturers, probably due to licensing agreements.
    • Although Pirelli and both OZ Wheels and Motegi Racing are the only approved tire and wheel sponsors for Ferrari cars, tire stickers and wheels of other brands can still be installed.
    • In GT Sport, Brand Decals normally not available on Ferrari cars can still be selected if inserted on a Favorites folder beforehand. This loophole was closed in Gran Turismo 7, due to the impossibility to add Preset Decals into Favorites folders (they can only be pinned at the top of their sections).
  • Several manufacturers have exclusive decals in addition to manufacturer logos:
    • On Toyota and Lexus cars, there is an exclusive TRD logo decal on Brand Logo section; the logo is red on Toyota cars and grayscale on Lexus ones.
    • In GT Sport, between version 1.59 to 1.61, a logo celebrating Mazda's 100th anniversary was added for Mazda cars. This decal was removed in version 1.62, along with an older version of Mazda logo with blue wordmark; however, these logos remain available for existing livery data to maintain compatibility with them (and will not be deleted if a livery containing them are imported to GT7)
    • From version 1.62, Toyota Gazoo Racing logos are available for Toyota cars.
  • There is only one car that cannot use the Livery Editor, that being the Mercedes AMG F1 W08 EQ Power+ 2017, including the car's Color Variation version.
  • In GT Sport, it is possible to have a custom windshield banner on the following cars:
    • Jaguar XJR-9 '88 (when banners are set to No Banners, in Other area)
    • Nissan R92CP '92 (when banners are set to Normal, in Other area; however the Nissan text cannot be removed)
    • Mazda 787B '91 (when banners are set to Normal, in Body area)
    • Porsche 962 C '88 (when banners are set to No Banners, in Other area; it is also possible when set to Normal, with non-removable Porsche text)
    • Aston Martin DBR9 GT1 '10 (yellow banner, part of Other area)
    • Although GT7 adds the ability to edit the windshield banner, the methods for the cars mentioned above still work.
  • On the KTM X-BOW R '12, it is possible to change the color of and apply decals into the cockpit, as it is part of the Hood layer. This was fixed in GT7.
  • Some opponents in certain GT League or World Circuits events (such as Real Circuit Tours and Super Formula Championships) features built-in custom liveries on them. Additionally, some races on live Gran Turismo World Tour events (mainly one-make events) also feature custom liveries, usually representing a competitor's country. These are not accessible to the player unless recreated.
  • The Livery Editor is used on a few occasions to reveal the virtual version of the livery design for multiple real-life racing series:
    • For the 2018 Blancpain GT Series Endurance Cup season, GT SPORT MOTUL Team RJN created the liveries for their Nissan GT-R NISMO GT3 race car, using the GT-R NISMO GT3 N24 Schulze Motorsport '13 as a base.[3]
    • For the 2023 Super GT season, GT300 team Anest Iwata Racing with Arnage unveiled the virtual version of their livery on the Lexus RC F GT3 '17 (designed in collaboration with Polyphony Digital) ahead of its real-life reveal at the Anest Iwata headquarters on February 12.[4] The final version of this design later appeared for the car as part of GT7 update 1.35.[5]
  • For the launch of the Mazda RX-Vision GT3 Concept, a special livery design competition was held; players were required to use the Mazda 100th anniversary decals and Michelin tire stickers, and some restrictions apply on use of user decals.[6]
  • Due to technical limitations, cars with custom liveries may have reduced texture quality when the livery is used on a race compared to in the editor, menus or Scapes. This reduction of texture quality is even more notable in GT7 (more so in the PlayStation 4 version) and can also be noticed in "variation" liveries of certain Gr.3 cars in that game, as these liveries are effectively "built-in" custom liveries.
  • Although HRE and Speedline are one of available default Brand Logo decals, there are no wheels from either brand available in either games.
  • Despite Mazda and Mitsubishi having wordmark updates in version 1.57 in GT Sport, none of their updated wordmarks were available as decals until version 1.59. The TAG Heuer decals are also still available in that version, despite the end of TAG Heuer partnership that removed them from the Brand Central and various interfaces of the game.
    • In version 1.62, updated Nissan logos were also added.
    • With the end of the partnership, TAG Heuer decals were removed from Brand Logo folder of preset decals in GT7.
  • Originally, players were unable to place liveries and decals on car windows in GT Sport before being included for GT7.
  • In GT Sport, it is not possible to switch between car-specific colors unless accurately recreated. To address this, Paint Chips from GT5 and GT6 return in some way in the form of purchasable colors which can be used as custom colors in GT7's livery editor, and is universal with all cars, and can also be used on various stickers and patterns. Additionally, race cars now have obtainable paint chips, which are either named after the team (such as for the Peugeot 908 HDi FAP - Team Peugeot Total '10), after the chassis number (such as the Ferrari 250 GTO CN.3729GT '62) or have a generic name (such as the Alfa Romeo 155 2.5 V6 TI '93).

Notes[]

See also[]

External links[]

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