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{{Infobox/Track
 
{{Infobox/Track
 
|title = Red Rock Valley Speedway
 
|title = Red Rock Valley Speedway
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|turns = 8
 
|turns = 8
 
|roadway = Tarmac
 
|roadway = Tarmac
|length = {{Convert|2.93|mi|km}}
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|length = {{Convert|4100|m|mi}}
 
|games = [[Gran Turismo 2]]
 
|games = [[Gran Turismo 2]]
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}}'''Red Rock Valley Speedway''' is a track that only appears in [[Gran Turismo 2]].
}}
 
'''Red Rock Valley Speedway''' is a racetrack that appeared only in [[Gran Turismo 2]]. It is a medium length circuit run on tarmac, that consists mainly in open corners and long straights, being therefore ideal for cars that are tuned for top speed. In all, the circuit has 8 corners and 6 straights.
 
   
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==Overview==
Its layout and good, if outdated, looks makes this track specially popular among Gran Turismo 2 players.
 
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Consisting mainly of huge, sweeping, banked corners and large, open straights, Red Rock Valley is better suited to high-horsepower supercars and race cars than compact or sports models. With the potential of reaching speeds over 320km/h, it is favored among Gran Turismo players for its easy difficulty and sunset scenery.
   
 
==Lap Guide==
 
==Lap Guide==
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===Sector 1===
*Sector 1 consists of just the first corner. It is important to take care around here because of the speed on entry. An entry that is too fast will see you understeering into the barrier, costing you a fair amount of time. Ideally you will want to take the corner smoothly and exit in a controlled manner to prepare for the start of sector 2.
 
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This section consists of just the first corner. Throttle control and steering input are very important here, too much power will cause understeer into the top barrier, while too little will either cause oversteer or poor lap times. Keeping the car in the second-from-the-outside lane is the best line through this turn.
*Sector 2 starts about 50 meters in advance of the first of 2 chicanes on the circuit. Unlike the single turns that form the majority of the challenge of the track, the chicanes aren't banked very steeply. Braking for entry into this chicane should be initiated along the kerb that also starts at the beginning of the sector. Going along the chicane is a quite tricky affair due to the speed and angle on exit but most of the time just clipping the apexes with priority towards the last turn should yield the best result from the execution of the chicane. Following after a short distance is the first single right turn of the lap. It is worth considering that this is one of the tightest corners of the circuit and it isn't banked very steeply, making necessary a slower approach than usual. Normal driving technique should see you tackling this turn without any significant problems, however.
 
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===Sector 2===
*Sector 3 consists of a single right turn and the final chicane. Dropping one or two gears and adjusting your speed according to turn-in strength is usually enough to be able to take the turn. Moderate braking is required to take the first turn of the chicane correctly whilst also allowing for a good entry into the second turn. Usually, a short blip of hard braking mid-chicane will allow you to flick the car into the right angle to quickly clear the second part of the chicane and ready the car for the final corner.
 
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Starting about 50 metres in advance of the first of two chicanes on the circuit, unlike the other turns that form the majority of the track, the chicane isn't banked very steeply. Braking for entry into this chicane should be initiated along the kerb at the beginning of the sector, control of the speed and angle of the car through here will allow a decent exit speed. After a short straight is another banked, this time right-handed, turn. Since it is a smaller radius than the first corner, speed through here will be slightly lower, although the same throttle control techniques should be applied here too.
*Sector 4 consists of the final left-hander and pit strait. Turn 8 is a tight and shallowly banked corner which should be taken with a good amount of care due to it leading onto the pit straight, potentially costing an inconvenient amount of time if you exit badly. As such, braking relatively early and ensuring that cornering speed doesn't change too radically during cornering should clear the way for the best possible exit.
 
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===Sector 3===
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A single right turn and the final right-left s-bend are the focuses of this sector. Care should be taken not to overshoot the first right-hander due to the high speeds carried out from the previous corner and short straight through the tunnel. Brake firmly for this corner and aim for the apexes, a good line through here will set the car up well for the final turn of the track.
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===Sector 4===
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The final left turn and pit straight. This corner is similar to the shallowly-banked right-hander before the tunnel section. Again throttle and steering input should be careful and controlled, and care should be taken not to understeer into the top barrier, or exit speed can be severely reduced. A quick shot down the long straightaway will complete the lap.
   
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==Events Featuring Red Rock Valley==
==Appearances in Games==
 
===Gran Turismo 2===
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===GT2===
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====Special Events====
*[[Sunday Cup (GT2)|Sunday Cup]]
 
*[[MR Challenge (GT2)|Mid-Engine Challenge]]
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*[[Sunday Cup (GT2)|Sunday Cup]] - Race 3, 2 Laps
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*[[MR Challenge (GT2)|MR Challenge]] - Race 3, 2 Laps
*[[Grand Touring Car Trophy]]
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*[[Grand Touring Car Trophy]] - Race 1, 3 Laps
*[[Gran Turismo All Stars (GT2)|Gran Turismo All Stars]]
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*[[Gran Turismo All Stars (GT2)|Gran Turismo All Stars]] - Race 3, 5 Laps
 
[[Category:GT2 Circuits]]
 
[[Category:GT2 Circuits]]
 
[[Category:Original Circuits]]
 
[[Category:Original Circuits]]

Revision as of 21:32, 4 August 2020

Red Rock Valley Speedway is a track that only appears in Gran Turismo 2.

Overview

Consisting mainly of huge, sweeping, banked corners and large, open straights, Red Rock Valley is better suited to high-horsepower supercars and race cars than compact or sports models. With the potential of reaching speeds over 320km/h, it is favored among Gran Turismo players for its easy difficulty and sunset scenery.

Lap Guide

Sector 1

This section consists of just the first corner. Throttle control and steering input are very important here, too much power will cause understeer into the top barrier, while too little will either cause oversteer or poor lap times. Keeping the car in the second-from-the-outside lane is the best line through this turn.

Sector 2

Starting about 50 metres in advance of the first of two chicanes on the circuit, unlike the other turns that form the majority of the track, the chicane isn't banked very steeply. Braking for entry into this chicane should be initiated along the kerb at the beginning of the sector, control of the speed and angle of the car through here will allow a decent exit speed. After a short straight is another banked, this time right-handed, turn. Since it is a smaller radius than the first corner, speed through here will be slightly lower, although the same throttle control techniques should be applied here too.

Sector 3

A single right turn and the final right-left s-bend are the focuses of this sector. Care should be taken not to overshoot the first right-hander due to the high speeds carried out from the previous corner and short straight through the tunnel. Brake firmly for this corner and aim for the apexes, a good line through here will set the car up well for the final turn of the track.

Sector 4

The final left turn and pit straight. This corner is similar to the shallowly-banked right-hander before the tunnel section. Again throttle and steering input should be careful and controlled, and care should be taken not to understeer into the top barrier, or exit speed can be severely reduced. A quick shot down the long straightaway will complete the lap.

Events Featuring Red Rock Valley

GT2

Special Events