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This page is about hidden content found in a Gran Turismo game's resources. This includes unfinished versions of cars and tracks that made it into the final game as well as scrapped content left in the game's files. We have gathered as much information about it as can be found online. Please note that we do not recommend attempting to modify the game to access this content as doing so can make the game unstable and may corrupt your save. Editors: Please ensure the content has been verified against the relevant The Cutting Room Floor page. Unverified information about hidden content may be removed. |
Round is a hidden track found in the demo versions of Gran Turismo 3: A-Spec. It is a circular, open track apparently created for testing the handling model, although its true purpose is unknown. AI opponents cannot be loaded on this track, or the game will crash. This track seems to be almost completed, with much better modelling than some of the other hidden tracks, complete with curbs and fully textured backgrounds. At the start/finish line, there is a large billboard overhead which displays the radius of each lane in ascending order.
This track can only be found in Gran Turismo 3: A-Spec, as released on the European Official PlayStation 2 Magazine: Demo Disc #5, there are no file remnants in later builds of the game, or in any other games.
Bugs and Glitches[]
- The vehicle reflections appear darker than normal when driving on this track.