|Seattle Short Circuit|
|Circuit Length||2.179 kilometres (1.354 mi)|
|Track Type||Real World Location|
|Appears in||Gran Turismo 2|
Seattle Short Circuit is a street circuit based on the roads of Seattle, Washington, USA. It is a shorter version of the full Seattle Circuit. This variant of the track appears only in Gran Turismo 2.
The Seattle Short Circuit begins with the same long stretch along the waterfront as the Full Circuit, curving gently to the left, and followed by a tight, double-apex right-hand hairpin with very little room for error. This takes you under the elevated highway and round the back of the pit-lane. However, instead of taking the gentle left turn and heading over the infamous three jumps, the course stays on a straight path here towards a wide 90° right-hander. The first sector ends before this corner.
Sector 2 is a much more technical portion of the course. Starting just before the 90° right-hand turn, it then takes players down a short straight to a sharper 90° left-hander, which then leads to an even sharper pair of right-angled corners combining to form a 180° right-handed hairpin. After turning 'round here, there is a much longer straight than the previous one, leading to, once again, a 90° left. Sector 2 ends just before this corner.
Consisting of the final two corners, Sector 3 starts with the aforementioned left-hander, then heading down another medium-length straight towards a very tight 180° hairpin, the final turn of the lap. High-powered vehicles may prove difficult to handle here, as the combination of high-speed braking and the sharpness of the corner can cause oversteer. After completing the turn, a short blast down the straight is all that remains to complete the lap.
Race Series featuring Seattle Short CircuitEdit
- Compact Car World Cup - Race 2
- Muscle Car Cup - Race 1
- Lightweight K-Car Cup - Race 2
- 4WD Challenge - Race 1
- When driving past the closed left turn towards the jumps featured in the full course, you will notice it is very low-texture and missing details. This is probably to save memory for the driveable portion of the track.