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This page is about hidden content found in a Gran Turismo game's resources. This includes unfinished versions of cars and tracks that made it into the final game as well as scrapped content left in the game's files. We have gathered as much information about it as can be found online. Please note that we do not recommend attempting to modify the game to access this content as doing so can make the game unstable and may corrupt your save. Editors: Please ensure the content has been verified against the relevant The Cutting Room Floor page. Unverified information about hidden content may be removed. |
Shibuya is a hidden track found in Gran Turismo Concept. It is a very low-detail collection of stretched textures that resemble a city background. There is no road surface here, nor is there any sort of direction or layout. The track map uses the Pod Race Circuit, likely as a placeholder. All walls and what little tarmac is drawn are not solid, and can be driven through. It was most likely intended as a photo-mode course, but is still in its beta stage.
This track can only be found in Gran Turismo Concept, however it is not accessible without a cheat device.
Bugs and Glitches[]
- AI, while able to be loaded, have no pathfinding code defined, and will drive aimlessly in circles just beneath the "road" on one side of the course.
- The entire area is comprised of low-poly stretched images, and there is no collision defined with the exception of opponent vehicles.