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This page is about hidden content found in a Gran Turismo game's resources. This includes unfinished versions of cars and tracks that made it into the final game as well as scrapped content left in the game's files. We have gathered as much information about it as can be found online. Please note that we do not recommend attempting to modify the game to access this content as doing so can make the game unstable and may corrupt your save. Editors: Please ensure the content has been verified against the relevant The Cutting Room Floor page. Unverified information about hidden content may be removed. |
Slalom 80R is a hidden track found in the demo versions of Gran Turismo 3: A-Spec. It is a gentle, side-to-side curving track apparently created for certain license tests in the final game. AI opponents cannot be loaded on this track, or the game will crash. This track goes on to become the slalom portion of Complex String in the final game, albeit with major changes. There is no scenery here, save as well as untextured "holes" in the background.
This track can only be found in Gran Turismo 3: A-Spec, as released on the North American Demo Disc, there are no file remnants in later games.
Bugs and Glitches[]
- The vehicle reflections appear much brighter than normal when driving on this track.