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{{Infobox/Track
<noinclude>{{TalkpageBox}}
 
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|name = Special Stage Route 11
</noinclude>
 
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|caption = The combined layout of Special Stage Route 11, utilizing the GT1 and GT3 layouts
'''Special Stage Route 11''' is a track that appeared in the original [[Gran Turismo (PlayStation)|Gran Turismo]] game and [[Gran Turismo 3: A-Spec]][[File:Ssr11.jpg|thumb|350px|Track layout (GT3 version).]]. Like [[Special Stage Route 5]], it is an urban course raced at nighttime. The track is primarily meant for speed, as it has a few very wide turns and very long straights. Despite this, the track has some sharp turns that can become a problem. Interestingly enough though, the Gran Turismo 3 version of this track doesn't go through the tunnel as the one in Gran Turismo 1 does. Instead, it goes through a semi-straightaway which is dotted with lighted trees.[[File:Special_Stage_R11.jpg|thumb|97px|SS R11 in GT1]]
 
  +
|image = [[file:Special Stage Route 11.jpg|240px]]
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|games = [[Gran Turismo (PlayStation)|Gran Turismo]]<br>[[Gran Turismo 3: A-Spec]]
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|length = {{convert|4.894|km|mi}} (GT1)<br> {{Convert|4.561|km|mi}} (GT3)
  +
|turns = 23 (GT1)<br>21 (GT3)
  +
|roadway = Tarmac
  +
|type = Fictional Street Circuit
  +
}}'''Special Stage Route 11''', commonly abbreviated to '''SSR11''', is a track that appeared in [[Gran Turismo (PlayStation)|Gran Turismo 1]] and [[Gran Turismo 3: A-Spec]]. Like [[Special Stage Route 5]], it is an urban course raced at night. It is also one of the few courses which have had a layout change between games.
   
  +
==Overview==
==Similarities and Differences with other Special Stages==
 
: Special Stage Route 11, as aforesaid, is an urban-based track that is raced at night, like all Special Stages. As with [[Special Stage Route 5]] , Special Stage Route 11 is set on a highway, and partway through a city. It has many transitions between sharp, low-speed corners, and wide, high-speed corners. The two variations have 24 (GT1/'98, 4.894km) and 21 turns (GT3/'01, 4.561km) respectively.
+
Special Stage Route 11 is a city highway-based race course, always raced on at night. It first appeared in Gran Turismo 1 and has only since appeared in Gran Turismo 3. There are 3 other tracks that share the "Special Stage" name, those being routes [[Special Stage Route 5|5]], [[Special Stage Route 7|7]], and [[Special Stage Route X|X]]. It features two distinctly different layouts in each of its appearances in the series.
: Although it shares a brand name, setting, and time, SSR11 is longer, more technical, and more tricky than it's little sister SSR/CSR5. This is mainly because the course was made to be more difficult than [[Grand Valley Speedway]], one of the hardest circuits at the time. The track is also noticeably more decorated than other Special Stage Circuits, as it has various lighting patterns, billboards, and tunnels (The 3rd hairpin tunnel is the only one remaining since the [[Gran Turismo 3: A-Spec|Gran Turismo 3]] rebuild of the circuit).
 
: Compared to the new [[Special Stage Route 7]] , it is much shorter, but practicality is more or less, a tie. A major difference between the two is that Special Stage Route 7 is practically a circuit made out of a two-lane highway, which turns around at the enter/exit roads to the highway. Whereas Special Stage Route 11, much like [[Special Stage Route 5]] , uses both highway, and major and minor city streets to make a complex circuit.
 
   
  +
==Events==
: All in all, Route 11 is a tactical, fast-paced, and very technical course that was most likely created to out do the other circuits at the time. With the inclusion of real-world circuits after [[GT1| ]][[Gran Turismo|GT1]] , the track would eventually lose it's appeal in favor of the real-world racetracks. Many people who raced on the track though, will generally say it's one of the best tracks out of the Special Stages, and ultimately out of the franchise. The track's fan popularity has declared it to be one of Gran Turismo's all time greats, despite its disappearance from the series after [[Gran Turismo 3: A-Spec|Gran Turismo 3]] .
 
  +
===Gran Turismo===
  +
'''''License Centre'''''
  +
*IA-7: SS Route 11 time trial
  +
**'''Gold''': 2:06.330
  +
**'''Silver''': 2'07.700<ref name=a>NTSC-J</ref>/2'10.000<ref name=b>NTSC-U/PAL</ref>
  +
**'''Bronze''': 2'11.000<ref name=a>NTSC-J</ref>/2'14.000<ref name=b>NTSC-U/PAL</ref>
  +
'''''Go Race'''''
  +
*[[Gran Turismo League (GT1)|Gran Turismo League]]
  +
**[[Gran Turismo World Cup (GT1)|Gran Turismo World Cup]]; Race 6 - 3 laps
  +
*[[Special Events (GT1)|Special Events]]
  +
**[[FF Challenge (GT1)|FF Challenge]]; Race 3 - 2 laps
  +
**[[Anglo - American Sports Car Championship]]; Race 5 - 3 laps
  +
**[[Anglo - Japanese Sports Car Championship]]; Race 5 - 3 laps
  +
**[[US - Japan Sports Car Championship]]; Race 5 - 3 laps
  +
**[[Normal Car World Speed Contest]]; Race 5 - 5 laps
  +
**[[Hard-Tuned Car Speed Contest]] (reverse); Race 5 - 5 laps
  +
**[[Special Stage Route 11 All-Night Endurance Race I]]; 30 laps
  +
**[[Special Stage Route 11 All-Night Endurance Race II]] (reverse); 30 laps
  +
===Gran Turismo 3: A-Spec===
  +
'''''License Centre'''''
  +
*S-7: SS Route 11 Time Trial
  +
**'''Gold''': 2:10.000
  +
**'''Silver''': 2:12.000
  +
**'''Bronze''': 2:19.000
  +
'''''Go Race'''''
  +
*[[Beginner League (GT3)|Beginner League]]
  +
**[[4WD Challenge (GT3, Beginner)|4WD Challenge]]; Race 3 - 2 laps
  +
**[[Race of Turbo Sports (GT3, Beginner)|Race of Turbo Sports]]; Race 3 - 2 laps
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**[[Tourist Trophy (GT3, Beginner)]]; Race 4 - 2 laps
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**[[Gran Turismo World Championship (GT3, Beginner)|Gran Turismo World Championship]]; Race 7 - 2 laps
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*[[Amateur League (GT3)|Amateur League]]
  +
**[[Japanese Championship (GT3)|Japanese Championship]]; Race 4 - 3 laps
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**[[Gran Turismo World Championship (GT3, Amateur)|Gran Turismo World Championship]]; Race 9 - 5 laps
  +
**[[Gran Turismo All Stars (GT3, Amateur)|Gran Turismo All Stars]]; Race 8 - 5 laps
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**[[All Japan GT Championship (GT3, Amateur)|All Japan GT Championship]]; Race 9 - 5 laps
  +
**[[Race of Red Emblem (GT3, Amateur)|Race of Red Emblem]]; Race 3 - 3 laps
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**[[Altezza Race (GT3, Amateur)|Altezza Race]]; Race 2 - 4 laps
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**[[Type-R Meeting (GT3, Amateur)|Type-R Meeting]]; Race 2 - 5 laps
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**[[Evolution Meeting (GT3, Amateur)|Evolution Meeting]]; Race 2 - 4 laps
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**[[Dream Car Championship (GT3, Amateur)|Dream Car Championship]]; Race 6 - 5 laps
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*[[Professional League (GT3)|Professional League]]
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**[[Gran Turismo World Championship (GT3, Professional)|Gran Turismo World Championship]] (reverse); Race 7 - 10 laps
  +
**[[Gran Turismo All Stars (GT3, Professional)|Gran Turismo All Stars]] (reverse); Race 8 - 15 laps
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**[[All Japan GT Championship (GT3, Professional)|All Japan GT Championship]]; Race 4 - 15 laps
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**[[Race of Red Emblem (GT3, Professional)|Race of Red Emblem]] (reverse); Race 3 - 10 laps
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**[[Vitz Race (GT3, Professional)|Vitz Race]] (reverse); Race 4 - 10 laps
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**[[Clio Trophy (GT3)|Clio Trophy]]; Race 3 - 10 laps
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**[[Dream Car Championship (GT3, Professional)|Dream Car Championship]] (reverse); Race 6 - 15 laps
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**[[Polyphony Digital Cup (GT3)|Polyphony Digital Cup]] (reverse); Race 8 - 20 laps
  +
*[[Endurance League (GT3)|Endurance League]]
  +
**[[Special Stage Route 11 All-Night (GT3)|Special Stage Route 11 All-Night]]; 50 laps
   
== Omission Status==
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==Layout & Sectors==
 
===Sector 1===
  +
You will approach turn 1 at high speed along the main straight. Turn in gently as you descend down turn 1, and prepare to brake for turn 2. Turn 2 is a traditional street-circuit corner, but the approach can be difficult at high speed, as you are approaching the braking area while turning. Start braking using the bridge as your cue, and take an out-in-out line whilst taking care not to run into the walls.
   
  +
Navigate the turn 3 and 4 chicane in a straight line, taking care on your exit to not scrape the wall on the outside. Turns 5 and 6 form a right-left series of 90 degree street-circuit corners. Brake using the 100m sign overhead as your marker to slow the car up, and try to trace and out-in-middle-in-out line through the two turns, as if they were one.
: Many speculate that the track "died", or developers [[Polyphony Digital]]"Killed off" the track, as it has not been seen in recent intalments. There are no current plans for its return thus far. This has happened to many tracks throughout the series since [[Gran Turismo 2]], such as [[Test Course]], Smokey Moutain ([[Smokey Mountain North|North]] & [[Smokey Mountain South|South]]), [[Tahiti Circuit]] ([[Tahiti Dirt Route 3]] In North America and other regions), [[Super Speedway]], [[Rome Circuit (GT3)|Rome Circuit]](Pre-Gran Turismo 4), and more.
 
   
  +
Brake between turns 5 and 6 to reduce your speed and stabilize the car for the left turn. Take care not to hit the kerbstone on the inside of 6, as this will disturb the cars balance and have a negative effect on your speed upon exit.
: However in [[Gran Turismo 6]] a map of the course was briefly seen in the first trailer of the game despite it not being in the game.
 
   
== 1 Lap Guide==
 
===Sector 1===
 
You zoom of the start/finish line, located half way through the northern most straight. Heading into turn 1, you turn gentally right. After exiting turn1, the torture stars, as you break hard into turn 2, a tight, right-hade turn about 90 degrees. you head down a short-length straight, encoutering turn 3, a tight chicane. heading down another short straight, turns 4 & 5 come therafter with turn 5 following up turn 4. you shoot down yet, another short straight, half way through which is the checkpoint which ends the sector.
 
 
===Sector 2===
 
===Sector 2===
Sector 2 has two different layouts, with both listed below. Since the one in Gran Turismo isn't divided into sectors, I used the Gran Turismo 3 sector layout as a template.
+
Sector 2 has two different layouts. In both cases, the sector starts with a tight hairpin turn 7 that loops to the right. Move to the left side of the track and brake at around the 100m marker board. Maintain steady throttle through the hairpin, clipping the apex at around the middle of the corner.
  +
===(GT1 Ver.)===
+
====(GT1 Ver.)====
After howling down the last half of the straight, you brake into the low-speed, turn 6, a right-hand, semi-wide hairpin turn, once again, heading down another short straight. Afterwards a sharp, short, left hand turn (turn 7) is followed. After another short straight, the hairpin turn leading into the tunnel, known as turn 8, is the last hairpin turn of the sector. Now you have some breathing room, heading down two short starights with a high-speed right-left-left-right chicane in the middle. after that only leaves the smoth, wide, turns 10 & 11. The following straight has the checkpoint for sector 2 half way through.
 
  +
Turns 8 and 9 are similar to turns 1 and two in design, only to the left instead. Use the same approach here as well. Turns 10 and 11 form a complex chicane that is easy to trip up at and crash into the barricade. Reduce your speed before entering, and aim to go between the barricades at turn 10 in such a manner that it doesn't influence your line for turn 11. If you need reduce your speed, let off of the accelerator. Ascend up turn 12 as you exit turn 11 in an out-in-out motion.
===(GT3 Ver.)===
 
  +
The first part is the same as the GT1 version, but the similarities stop here. You are now heading down the straight after the first hairpin. It is here that instead of the sharp, left-hander leading into the tunnel hairpin, you have a another follow-up hairpin (turn 7 on the GT3 circuit) with a shorter radius than the preceeding hairpin. Afterwards, you will speed through two mid-lenght straights, with only a right-left chicane coming between them. Take some time here to admire the graet scenery, with the lighted trees, the ferris wheel in the background, and the other city buildings surounding you. The checkpoint is still in the same spot as before.
 
 
====(GT3 Ver.)====
  +
After exiting turn 7, move yourself over to the right in preparation for turn 8. This is a similar hairpin to turn 7, but the exit is wider and leads onto a long straight. Aim to take a line with a focus on increasing your speed, as this will greatly improve you time. Clip the kerbstones of turns 9 and 10 in a straight line, avoiding the walls as best as possible.
  +
 
===Sector 3===
 
===Sector 3===
  +
(The turns are numerically numbered according the original Gran Turismo variant.)
After the last half, or that last part of the straight in the GT3 version, you slow down for turn 12, or turn 9 in the GT3 version, with turn 13/10 following up directly after. after a microscopicly short straight comes turn 14/11. A short straight, and turn 15/12 lead into a mid-length straight, with turn 16/13 leading into a right, hairpin tunnel section, which is turn 17/14. Turning gentally right into turn 18/15, then to turns 19/16 & 20/17, two left hand corners. After a short straight, a right-hand hairpin turn, turn 21/18 comes with the first half of the second-to-last straight, half way through which is the checkpoint that ends the sector.
 
  +
  +
Turn 13 is a right-hand street-corner similar to turn 2. Begin braking where the barricades change and trace an out-in-middle line. Be careful not to go wide here, as this will compromise your entry point for turn 14. If navigated successfully, you should be able to clear turn 14 at full throttle; be weary not to jump the kerbstone, or you will upset the car balance. Turn 15 is a long, sweeping left hand banked turn. Brake briefly between turns 14 and 15, and maintain a steady throttle as you navigate the turn. The inside is uneven, so be careful about fully opening the throttle too early and understeering.
  +
  +
The road bends slightly over a crest. Position yourself on the right hand side of the track, and aim once you can see the tunnel ahead, move as if to drive between turns 16 and 17 in a straight line. Begin braking at the apex point of 16 as you pass the wall, and then control partial throttle through 17. Don't worry too much about going wide upon exit, as this can help position yourself better for turn 18.
  +
  +
Turn 18 is a blind corner that leads to turn 19. These are best treated as a combined corner and should be approach as such. Briefly apply the brakes as soon as you exit the tunnel, and aim to take turns 18 and 19 in a single motion. Brake just before the zebra crossing on the road for turn 20, and set your apex deep into the corner as you exit.
  +
 
===Final Sector===
 
===Final Sector===
  +
Turns 21 and 22 form a tight and difficult chicane. The kerbstones here are tall, and can easily throw the cars balance off if hit and send you wide, reducing your speed and ruining your line going into the final turn 23. Using the 100m marker board as your cue, brake in a straight line. Aim to drive between the kerbstones and come out in a middle line for turn 23.
This sector is the rest of the circuit. which starts with the last half of the chicane straight, going into the chicane. After the chicane comes the last two corners of the circuit, two right-hand, parabalic-style corners that blend in so it only looks like one corner. the restof the section is just the first half of the start/finish straight.
 
   
  +
Turn 23 is an uphill right hand bend that leads to the back straight. It is important that you aim to take this corner with a focus on increasing your exit speed as much as possible. Failure to do so can cost a lot of time. Maintain a constant and steady throttle along the inside wall, and aim to pick up your throttle when you can see the pit-lane sign overhead. Timing your throttle early can send you wide and into the wall, causing a major loss of time. Accelerate down the main straight towards the control line to complete your lap.
:
 
   
 
==Trivia==
 
==Trivia==
*Special Stage Route 11 is one of the most noticably changed original circuits in the entire GT series of games; this is reflected through its re-introduction in GT3 as the double chicane section under the start/finish line after the first hairpin is removed and redone.
+
*Special Stage Route 11 is one of the most noticeably changed original circuits in the series. This is reflected in its re-introduction where the double chicane section underneath the overpass is blocked off and the route continues instead along a tree-lined street with a right-left kink..
*It is the second longest original city course in the GT series, falling only to Special Stage Route 7.
+
*It is the second-longest original city course in the GT series, falling only to [[Special Stage Route 7]].
 
*A video on YouTube, and many pictures on the internet theorizes that Special Stage Routes 5 and 11 are connected to each other (usually at the final hairpins).
 
*A video on YouTube, and many pictures on the internet theorizes that Special Stage Routes 5 and 11 are connected to each other (usually at the final hairpins).
*Much like Special Stage Routes 5, and 7, Special Stage Route 11 is rumored to be based on a location in Japan, where the highways and streets are famous for street racing.
+
*Much like Special Stage Routes 5, and 7, Special Stage Route 11 is rumored to be based on a location in Japan, where the highways and streets are famous for street racing, though the road names on the road signs seem to be purely fictional.
 
*The Licence Tests in both GT1 and GT3 have a test held on this track, both of which have the TVR Griffith 500 as the test car.
 
*The Licence Tests in both GT1 and GT3 have a test held on this track, both of which have the TVR Griffith 500 as the test car.
*The track is seen on the first trailer for Gran Turismo 6.
+
*The track is seen on the first trailer for Gran Turismo 6. The track itself, however, is not included in the game.
*If you look closely in  the Gran Turismo 3 version of the stage, at the second U-turn after the first checkpoint, you can see the old road leading into the old route from Gran Turismo blocked off.
+
*If you look closely in the Gran Turismo 3 version of the stage, at the second U-turn after the first checkpoint, you can see the old road leading into the old route from Gran Turismo blocked off.
 
*In older, demo versions of Gran Turismo 3, this track had its Gran Turismo 1 layout. [http://www.youtube.com/watch?v=Rw312PRkxBA See here for proof]
 
*In older, demo versions of Gran Turismo 3, this track had its Gran Turismo 1 layout. [http://www.youtube.com/watch?v=Rw312PRkxBA See here for proof]
 
*In certain parts of the track, you can see two large, double-pronged towers, that look strikingly similar to the ones on [[Special Stage Route 7]].
 
*In certain parts of the track, you can see two large, double-pronged towers, that look strikingly similar to the ones on [[Special Stage Route 7]].
  +
*[[Gran Turismo 2]] beta screenshots exist showing this track, however it is not present in the final game.
[[Category:Tracks]]
 
  +
*In [[Gran Turismo 3: A-Spec]], Special Stage Route 11 II (SSR11 in reverse) is raced at dusk rather than midnight.
[[Category:Original Circuits]]
 
  +
[[Category:GT3 Circuits]]
 
  +
==Pictures==
  +
<gallery>
  +
File:250px-GT2_SSR11_Screenshot.jpg|A beta screenshot showing a [[Nissan 240ZG (HS30) '71|240Z]] racing on SSR11 in Gran Turismo 2
  +
</gallery>
  +
  +
  +
==References==
  +
<references />
 
[[Category:Gran Turismo Circuits]]
 
[[Category:Gran Turismo Circuits]]
[[Category:Street Circuits]]
+
[[Category:GT3 Circuits]]
[[Category:Pages to add a talk page to (temp)]]
 
 
[[Category:Fictional Circuits]]
 
[[Category:Fictional Circuits]]
 
[[Category:City Courses]]
 
[[Category:Street Circuits]]
 
[[Category:Circuits with a tunnel]]

Revision as of 22:20, 27 June 2020

Special Stage Route 11, commonly abbreviated to SSR11, is a track that appeared in Gran Turismo 1 and Gran Turismo 3: A-Spec. Like Special Stage Route 5, it is an urban course raced at night. It is also one of the few courses which have had a layout change between games.

Overview

Special Stage Route 11 is a city highway-based race course, always raced on at night. It first appeared in Gran Turismo 1 and has only since appeared in Gran Turismo 3. There are 3 other tracks that share the "Special Stage" name, those being routes 5, 7, and X. It features two distinctly different layouts in each of its appearances in the series.

Events

Gran Turismo

License Centre

  • IA-7: SS Route 11 time trial
    • Gold: 2:06.330
    • Silver: 2'07.700[1]/2'10.000[2]
    • Bronze: 2'11.000[1]/2'14.000[2]

Go Race

Gran Turismo 3: A-Spec

License Centre

  • S-7: SS Route 11 Time Trial
    • Gold: 2:10.000
    • Silver: 2:12.000
    • Bronze: 2:19.000

Go Race

Layout & Sectors

Sector 1

You will approach turn 1 at high speed along the main straight. Turn in gently as you descend down turn 1, and prepare to brake for turn 2. Turn 2 is a traditional street-circuit corner, but the approach can be difficult at high speed, as you are approaching the braking area while turning. Start braking using the bridge as your cue, and take an out-in-out line whilst taking care not to run into the walls.

Navigate the turn 3 and 4 chicane in a straight line, taking care on your exit to not scrape the wall on the outside. Turns 5 and 6 form a right-left series of 90 degree street-circuit corners. Brake using the 100m sign overhead as your marker to slow the car up, and try to trace and out-in-middle-in-out line through the two turns, as if they were one.

Brake between turns 5 and 6 to reduce your speed and stabilize the car for the left turn. Take care not to hit the kerbstone on the inside of 6, as this will disturb the cars balance and have a negative effect on your speed upon exit.

Sector 2

Sector 2 has two different layouts. In both cases, the sector starts with a tight hairpin turn 7 that loops to the right. Move to the left side of the track and brake at around the 100m marker board. Maintain steady throttle through the hairpin, clipping the apex at around the middle of the corner.

(GT1 Ver.)

Turns 8 and 9 are similar to turns 1 and two in design, only to the left instead. Use the same approach here as well. Turns 10 and 11 form a complex chicane that is easy to trip up at and crash into the barricade. Reduce your speed before entering, and aim to go between the barricades at turn 10 in such a manner that it doesn't influence your line for turn 11. If you need reduce your speed, let off of the accelerator. Ascend up turn 12 as you exit turn 11 in an out-in-out motion.

(GT3 Ver.)

After exiting turn 7, move yourself over to the right in preparation for turn 8. This is a similar hairpin to turn 7, but the exit is wider and leads onto a long straight. Aim to take a line with a focus on increasing your speed, as this will greatly improve you time. Clip the kerbstones of turns 9 and 10 in a straight line, avoiding the walls as best as possible.

Sector 3

(The turns are numerically numbered according the original Gran Turismo variant.)

Turn 13 is a right-hand street-corner similar to turn 2. Begin braking where the barricades change and trace an out-in-middle line. Be careful not to go wide here, as this will compromise your entry point for turn 14. If navigated successfully, you should be able to clear turn 14 at full throttle; be weary not to jump the kerbstone, or you will upset the car balance. Turn 15 is a long, sweeping left hand banked turn. Brake briefly between turns 14 and 15, and maintain a steady throttle as you navigate the turn. The inside is uneven, so be careful about fully opening the throttle too early and understeering.

The road bends slightly over a crest. Position yourself on the right hand side of the track, and aim once you can see the tunnel ahead, move as if to drive between turns 16 and 17 in a straight line. Begin braking at the apex point of 16 as you pass the wall, and then control partial throttle through 17. Don't worry too much about going wide upon exit, as this can help position yourself better for turn 18.

Turn 18 is a blind corner that leads to turn 19. These are best treated as a combined corner and should be approach as such. Briefly apply the brakes as soon as you exit the tunnel, and aim to take turns 18 and 19 in a single motion. Brake just before the zebra crossing on the road for turn 20, and set your apex deep into the corner as you exit.

Final Sector

Turns 21 and 22 form a tight and difficult chicane. The kerbstones here are tall, and can easily throw the cars balance off if hit and send you wide, reducing your speed and ruining your line going into the final turn 23. Using the 100m marker board as your cue, brake in a straight line. Aim to drive between the kerbstones and come out in a middle line for turn 23.

Turn 23 is an uphill right hand bend that leads to the back straight. It is important that you aim to take this corner with a focus on increasing your exit speed as much as possible. Failure to do so can cost a lot of time. Maintain a constant and steady throttle along the inside wall, and aim to pick up your throttle when you can see the pit-lane sign overhead. Timing your throttle early can send you wide and into the wall, causing a major loss of time. Accelerate down the main straight towards the control line to complete your lap.

Trivia

  • Special Stage Route 11 is one of the most noticeably changed original circuits in the series. This is reflected in its re-introduction where the double chicane section underneath the overpass is blocked off and the route continues instead along a tree-lined street with a right-left kink..
  • It is the second-longest original city course in the GT series, falling only to Special Stage Route 7.
  • A video on YouTube, and many pictures on the internet theorizes that Special Stage Routes 5 and 11 are connected to each other (usually at the final hairpins).
  • Much like Special Stage Routes 5, and 7, Special Stage Route 11 is rumored to be based on a location in Japan, where the highways and streets are famous for street racing, though the road names on the road signs seem to be purely fictional.
  • The Licence Tests in both GT1 and GT3 have a test held on this track, both of which have the TVR Griffith 500 as the test car.
  • The track is seen on the first trailer for Gran Turismo 6. The track itself, however, is not included in the game.
  • If you look closely in the Gran Turismo 3 version of the stage, at the second U-turn after the first checkpoint, you can see the old road leading into the old route from Gran Turismo blocked off.
  • In older, demo versions of Gran Turismo 3, this track had its Gran Turismo 1 layout. See here for proof
  • In certain parts of the track, you can see two large, double-pronged towers, that look strikingly similar to the ones on Special Stage Route 7.
  • Gran Turismo 2 beta screenshots exist showing this track, however it is not present in the final game.
  • In Gran Turismo 3: A-Spec, Special Stage Route 11 II (SSR11 in reverse) is raced at dusk rather than midnight.

Pictures


References

  1. 1.0 1.1 NTSC-J
  2. 2.0 2.1 NTSC-U/PAL