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Standard is a classification of cars from Gran Turismo 5 to denote the level to which it has been designed, and how damage will be processed. In Gran Turismo 6, Standard cars were known as Simple, except for open top vehicles such as Audi R8 Race Car '01 and Toyota 7 '70, which were marked as Detailed, but have no access to gallery view; the availability of Gallery View thus determines if the car is Premium or Standard in GT6, regardless of the interior status.

The key characteristic of a standard car is that it can only be bought in the Used Car Dealership or the Online Car Dealership, and will therefore only be available at random intervals. In addition, transferring a car from GT PSP that is Premium in GT5, such as Nissan GT-R SpecV '09, will give the Standard version of that car. In GT6, standard cars can be bought at any time.

There are 810 Standard Cars in Gran Turismo 5 and 796 Standard Cars in Gran Turismo 6; the number of Standard Cars dropped in GT6 due to some Standard cars being upgraded to Premium in this game (such as Cizeta V16T '94 and Bentley Speed 8 '03), as well some completely removed from the game (such as Nissan 350Z Gran Turismo 4 Limited Edition (Z33) '05, Ginetta G4 '64, and Jensen Interceptor MkIII '74, although these were offset by returns of Audi Auto Union V16 Type C Streamline '37, Hyundai Accent Rally Car '01, and Hyundai Click Type-R '04). The Mazda Axela 23S '03 and Jaguar XFR '10 are the only cars new to GT5 to debut as standard cars; neither were upgraded to Premium in GT6.

"Semi-Premium"[]

In Gran Turismo 6, several Standard cars received visual updates to improve model and texture quality, although not on level of true Premium cars. These cars are unofficially referred as "semi-premium" cars. Examples of semi-premium cars are the Toyota SPRINTER TRUENO GT-APEX (AE86) '83 and RUF RGT '00.

Features[]

Features of a standard car include:

  • No detailed in-car view (silhouette dashboard from Spec 2.0 update, open-cockpit cars are an exception)
  • Physics damage (affects car performance)
  • Scratches, dents, dirt accumulation (minor damage)
  • No serious cosmetic damage
  • Vehicular roll over
  • Headlights: Standard beam only
  • No reverse lights (only effect on ground at night time)
  • No windshield wipers
  • Less detailed customization:

Trivia[]

  • Standard cars date all the way back from the PS2-era games such as Gran Turismo 3: A-Spec and Gran Turismo 4, and consist of 3,000 polygons. This is ten times the number of polygons from the PS1-era, where they had 300 polygons.
    • It is unknown how many polygons in the semi-premium cars in GT6 are, although it can be estimated to be slightly higher that regular standard cars.
  • It is said that at the time, building a PS2-quality Standard vehicle required at least one month of modeling work, as opposed to in the PlayStation-era games, where a single car can be done in a day.
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