Standard is a classification of cars from Gran Turismo 5 to denote the level to which it has been designed, and how damage will be processed. In Gran Turismo 6, Standard cars were known as Simple, except for open top vehicles (such as the Audi R8 Race Car '01 and the Toyota 7 '70), which were marked as Detailed, but have no access to a gallery view; the availability of Gallery View thus determines if the car is Premium or Standard in GT6, regardless of the interior status.
The key characteristic of a standard car is that it can only be bought from the Used Car Dealership or the now defunct Online Car Dealership, and will therefore only be made available at random intervals. In addition, transferring a car from GT PSP that is Premium in GT5 (such as the Nissan GT-R SpecV '09) will give the Standard version of said car. In GT6, standard cars can be bought at any time.
There are 810 Standard cars in Gran Turismo 5 and 796 Standard cars in Gran Turismo 6; the number of Standard cars dropped in GT6 due to some Standard cars being upgraded to Premium for this game (such as the Cizeta V16T '94 and the Bentley Speed 8 '03), as well as some completely removed from the game (such as the Nissan 350Z Gran Turismo 4 Limited Edition (Z33) '05, the Ginetta G4 '64, and the Jensen Interceptor MkIII '74, although these were offset by returns of the Audi Auto Union V16 Type C Streamline '37, the Hyundai Accent Rally Car '01, and the Hyundai Click Type-R '04). Both Mazda Axela 23S '03 and Jaguar XFR '10 are the only cars new to GT5 to debut as Standard cars, as neither were upgraded to Premium in GT6.
"Semi-Premium"[]
In Gran Turismo 6, several Standard cars received visual updates to improve their models and texture qualities, although not on the level of true Premium cars. These cars are unofficially referred to as "semi-Premium" cars, with examples being the Toyota SPRINTER TRUENO GT-APEX (AE86) '83 and the RUF RGT '00.
Features[]
Features of a Standard car include:
- No detailed interior (silhouette dashboards from GT5's Spec 2.0 update, open-cockpit cars are exceptions)
- Physics damage (affects car performance)
- Scratches, dents, dirt accumulation (minor damage)
- No serious cosmetic damage
- Headlights having standard beam only
- No reverse lights (only effect on ground at night time)
- No windshield wipers
- Less detailed customization:
- Custom wheels cannot be installed to Standard cars until GT5's Spec 2.0 update.
- Non-body color carbon fiber hoods are only available on two cars in GT6, the Mitsubishi FTO GP Version R '97 and the Peugeot 106 S16 '03.
- Custom rear wings from GT Auto are available for most road cars.
Trivia[]
- Standard cars dates back to the PS2-era games such as Gran Turismo 3: A-Spec and Gran Turismo 4, and consists of 3,000 polygons. This is ten times the number of polygons used from the PS1-era, where they had 300 polygons.
- It is unknown how many polygons in the "semi-Premium" cars in GT6 are, although it can be estimated to be slightly higher than the regular Standard cars.
- It is said that at the time, building a PS2-quality Standard vehicle required at least one month of modeling work, as opposed to the PlayStation-era games, where a single car can be done in a day.