Toscana is a rally circuit based in Toscana, Italy which makes its debut in Gran Turismo 5. Dirt Tyres are required to drive the course. The circuit is made up of many tight and sweeping turns, and features numerous undulations and an elevation change of over 120 feet (37 m).
This course can be raced on between the in-game times of 18:00 (evening) to 21:00 (twilight).
Events[]
Gran Turismo 5[]
Special Events
Gran Turismo 6[]
Layout & sectors[]
Sector 1[]
Turn into turn 1 before the starting gate, and begin braking once you pass under it. Once you have reduced your speed enough turn into turn 2 and control your slide. Be careful not to slide too much or this will impact your entry into turn 3. Apply the brakes briefly between turns 2 and 3 and swing around. The exit is on a downhill, so be mindful of the cars behavior.
As you rise up turn 4, there is a brief undulation at the crest of the first hill, which will disturb the cars balance. Maintain control as you ascend the second hill towards the long sweeping turn 5. This turn goes from being downhill to uphill seemingly all at once. Use the steering and throttle to control the cars speed and slide and be wary of sliding off the racing line. If done right, you can take this turn without having to braking.
Sector 2[]
Begin braking almost as soon as you land from hitting the bump in the road. Take a tight line into turn 6 with as little sliding as possible. Turns 7 and 8 are a difficult uphill chicane that is best taken with a standard racing line. Navigate turn 7 with a controlled slide on the inside, brake briefly before turn 8 and then take another inside line. Ideally, you want to be pointing straight as you ascend the hill in front of you, so running wide here will only affect your time.
On the approach to turn 9, position the car on the left and aim to start braking where the posts start. Use a standard racing line to clip the apex on the inside and exit neatly. Turn 9 is banked on the outside and drops away halfway through, so take care not to take a wide line and cause oversteer.
Turns 10 and 11 form a tight chicane that can easily disrupt a lap time if not take properly. Move the car to the right and start braking just before the mesh-fence ends. Turn in and aim to join the apexes of both turns 10 and 11 with a straight line. If done correctly, this will make turn 11 much easier. Be careful not to turn in too early and run on the grass at turn 10, as this only make hitting the apex of turn 11 more difficult.
Sector 3[]
Take care on the two main jumps down the straight, as landing wrong will cause the care to behave erratically. Release the throttle after landing from the second jump and take a controlled line through turn 12. If you apply the throttle, you run the risk of running wide and making turns 13 and 14 tighter than they are, so be careful about when you start to accelerate.
Turns 13 and 14 are a combined corner that leads to the control line. The ideal line is in-out-in-middle, taken as one big continuous slide. This is a complex sequence that gets tighter on itself the deeper in you go, so be mindful of how much steering and throttle input you apply at each point. Exit turn 14 to take turn 15 straight head for the control line.