|WeatherTech Raceway Laguna Seca|
|Circuit Length||2.24 miles (3.60 km)|
|Track Type||Real World Circuit|
|Appears in||Gran Turismo 2|
Gran Turismo 3: A-Spec
Gran Turismo 4
Gran Turismo PSP
Gran Turismo 5
Gran Turismo 6
Gran Turismo Sport(Update)
|Fastest Lap (real)||1:05.880 (Sebastien Bourdais, Panoz DP01 '07)|
|Selected Others||1:41.148 (Jeremy Clarkson, Honda NSX '01)|
WeatherTech Raceway Laguna Seca (formerly called Mazda Raceway Laguna Seca prior to April 2018) is a real-world circuit from the Gran Turismo series of games. It is an exact replica of the Laguna Seca Raceway near Monterey, CA in the United States. It has appeared in every main game of the series since Gran Turismo 2. Its inclusion in Gran Turismo Sport is as part of Update 1.53, released on December 18, 2019.
The 2.24-mile (3.60-km) circuit consists of 11 turns, some slow and technical (notably 2 and 11, both hairpins) mixed with several faster corners. Laguna Seca also features more elevation changes than most circuits, with the drop from the top of the course (Turn 8) to the bottom (at Turn 2) at over 300 feet (91m). Turn 8 (and 8A) are thought by most professional drivers to be among the most difficult corners in the world. The complex, known as The Corkscrew, consists of a tight left hand turn at the top of the hill which releases into a steep downhill right.
Layour & SectorsEdit
Turn 1 should be taken at full speed with minimal turn angle on the steering wheel. Gently bring the car to the right. Turn 2 is the long left Andretti Hairpin. Start braking using marker board '4' on the right as your reference point. It's downhill until you enter the corner, so it's vital to keep the car straight when reducing your speed. Turn along the centre of the track halfway into the corner, and once you arrive at the apex at the latter half of the second set of kerbstones on the inside, get back on the throttle.
Get your car on the left and use marker board '2' as your reference to brake, as you head into turn 3. Set your apex on the far end of the corner. Where the inside kerbstones turn white, get back on the throttle to make your exit.
Continuing into turn 4, brake just after passing marker board '2' and make sure to hit the apex. The corner exit is banked slightly to the left, so control your throttle carefully to ensure you don't drift wide towards the outside.
Start braking into turn 5 using the bridge and marker board '3' on the right side as your cue to brake. Bring the car onto the inside bank and set your apex just after the red half circle kerbstones. At the very end of the inside kerbstones, get back on the throttle and make your exit.
Turn 6 is a high-speed left hand corner with a dip near the apex, making it easy to lose control of the car and go off track. Use the bridge and marker board '3' as your cue for braking. Try to keep load shifts of your car minimal, and be prepared for uneven surfaces. Once you pass the apex, get back on throttle up the Rahal Staright.
Past the peak of the hill, use the white line just past the kerbstones on the left as your mark for braking, and decelerate along the kerbstones on the right hand side that form turn 7 as you head into the Corkscrew. Getting through turn 8 on the inside, return the steering wheel straight while at partial throttle to clear turn 9. Because you will be entering turn 9 from where you will have no visibility of the inside, it will be best to understand the car's position using the white surface on the far left. Move smoothly to the right.
Once you are under the bridge, let off of the throttle and enter Rainey Curve. Turn along the centre of the track, and hit the apex at the latter half of the kerbstones. Be careful when to give it full throttle, as you will be on a descent and will have picked up sped. Once you are out, get on the left right away and start braking around where the kerbstones begin.
For turn 11, make sure you don't miss the banked area on the inner side. Once you accelerate out, get on the right immediately, and prepare for turn 12. Brake just before the number '3' marker board, making sure to drop speed adequately. To make a quick exit for the main straight, set your apex on the latter half of the kerbstones on the inside.
The recreation of Laguna Seca in the Gran Turismo series is almost perfect, with every turn, ridge, and bump (the infamous Corkscrew included) from the real world circuit incorporated in the game. It appears in the following events in the series:
Gran Turismo 2Edit
Gran Turismo 3: A-SpecEdit
Gran Turismo 4Edit
- License Test B-10
- Driving Missions 12 and 27
- FR Challenge
- Sports Truck Race
- World Classic Car Series
- Gran Turismo All Stars
- Formula GT World Championship
- Real Circuit Tours
- Laguna Seca 200 Miles
- All American Championship
- Stars and Stripes
- Muscle Car Competition
- All Japan GT Championship
- Renault Megane Cup
- Audi A3 Cup
- Club "RE" (Mazda)
- Mazda NR-A RX-8 Cup
- Mitsubishi Mirage Cup
- Nissan Club "Z"
- Stars of Pleiades (Subaru)
- Lotus Classics
- Blackpool Racers (TVR)
- Corvette Festival (Chevrolet)
- Shelby Cobra Cup
Gran Turismo 5Edit
- Pick-Up Truck Challenge - 3 laps
- Supercar Nostalgia Cup - 3 laps
- Muscle Car Championship - 5 laps
- NASCAR Series - 5 laps
- American Championship - 10 laps
- Laguna Seca 200 Miles - 90 Laps
- License Test iA-3 (The Laguna Seca Raceway's Notorious "Corkscrew") - turn 8/8A, corkscrew
- License Test S-5 (Applied Overtaking-Laguna Seca Raceway) - whole lap
Gran Turismo 6Edit
Gran Turismo SportEdit
- Z Heritage; Race 5 - 3 laps
- Super Formula Championships; Race 7 - 7 laps
- Midship Challenge; Race 6 - 7 laps
- FR Challenge; Race 7 - 3 laps
- In Gran Turismo 2, Laguna Seca Raceway has an unused reverse version. The real track itself was not designed to be driven on backwards, so this is likely the reason this variant was not used. This version uses earlier road surface graphics, and has two replay cameras defined. There is also no AI pathfinding, the opponents will either simply stand still or will drive in a straight line into the wall and remain there. Additionally, you can not pit in on this track either. As a result of the unfinished state, textures may "pop" in and out and the draw distance seems to be lower as well.
- When Laguna Seca first appeared in Gran Turismo 2, it was the first real world circuit ever to be featured in the Gran Turismo series.
- In Gran Turismo 2, the player can break out of the track and find an inaccessable strip of land, which was formerly believed to be a drag strip.
- On an episode of BBC UK's Top Gear, host Jeremy Clarkson attempted to match his Gran Turismo 4 time on this track in real life using a Honda NSX '01. He was, however, unable to come close to the 1:41 set on the game, managing only a 1:57 in real life. Clarkson put this down, not to imperfections in the game, but to the consequences of high-speed driving, citing that the real-life implications of an error are much more than just a ruined lap time. This "fear-factor" is not present in a computer game.
- In Gran Turismo 3: A-Spec, Laguna Seca Raceway is raced near sunset, as opposed the normal daytime setting found in most games that feature the track.
- In Gran Turismo Sport, however, the track can be selected to race in Dusk setting.
- When the track was added to GT Sport, it was the first DLC track to have the Circuit Experience added immediately, rather than on the succeeding content update.